Date: Thu, 18 Apr 1996 12:06:14 -0400
From: Chris Carollo <carollo.1@osu.edu>
To: quake-dev@gamers.org
Subject: line intersecting plane...
I have a geometric question...
What is the easiest way to calculate where a line intersects a plane
(given by two non-colinear vectors)? I started to work out the
math (three equations, three unknowns), but it got REAL ugly REAL
quick.
I'm trying to convert my two-vector plane representation to the normal-
distance representation...calculating the normal is simple (cross
product), the distance from the normal to (0,0,0) is screwing with
me.
Does anyone have a simple way to calculate this?
-Chris