Quake map distribution: speed vs. legality

jschuur@flash.globalnews.com
Fri, 19 Apr 1996 23:32:33 +0000 (GMT)

From: jschuur@flash.globalnews.com
Date: Fri, 19 Apr 1996 23:32:33 +0000 (GMT)
To: quake-dev@gamers.org
Subject: Quake map distribution: speed vs. legality

if i understand correctly, it is being proposed new quake levels should
only be redistributed in a .map format, since each level contains the
textures it uses. reditributing quake levels in a .bsp format would be a
violation of id's copyright.

calculating the nodes to a quake level however can take up to an hour
even on a 4 processor alpha (according to information from id). surely no
average home user is going to wait for hours before his level is
converted from .map to .bsp.

or am i misunderstanding something here? is there an intermittent format
with calcutated nodes (and lighting and whatever else qbsp, light and
vis do) that merely needs to be assembled to the finished product quickly?

</j>

-- joost schuur, Online Magic Ltd. ------------ Tel: +44 171 820 7766 --
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