Map Info from Carmack

Stephen Crowley (stephenc@free.org)
Sun, 21 Apr 1996 20:05:30 -0500

From: Stephen Crowley <stephenc@free.org>
To: "'Quake Developers'" <quake-dev@gamers.org>
Subject: Map Info from Carmack
Date: Sun, 21 Apr 1996 20:05:30 -0500

Here is the info I got when I asked him about implementing seperate hulls
in .map files.

*** E-Mail from John Carmack - 4/21/96
The seperate clipping hulls (there was one in qtest, but there are more
now) are automatically generated in the bsp utilities by doing a beveled
hull expansion on the brushes. You don't need to do anything in the map
editor.

You can add brushes that only show up in the clipping hulls (invisible
blocking brushes) by giving them the texture name "clip".

John Carmack
****

If anyone knows what "beveled hull expansion" is then please feel free to
share.

Stephen