Re: To seam or not to seam...

Jim Bucher (jim@gcchem.com)
Mon, 22 Apr 1996 14:49:29 -0500

Date: Mon, 22 Apr 1996 14:49:29 -0500
From: Jim Bucher <jim@gcchem.com>
To: quake-dev@gamers.org
Subject: Re: To seam or not to seam...

> Can someone take a look and propose a simpler explanation
if (!poly.onFront)
for (i = 0; i < poly.numVerts; i++)
if (poly.vert[i].onSeem) poly.vert[i].u += poly.textureWidth / 2;

> I stand by vertex normals. anyone?

I agree.