Re: Rendered output ?

Brian K. Martin (brian@phyast.pitt.edu)
Sat, 10 Aug 1996 20:35:08 -0400 (EDT)

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Message-Id: <199608110035.UAA13724@minerva.phyast.pitt.edu>
Subject: Re: Rendered output ?
To: quake-dev@gamers.org
Date: Sat, 10 Aug 1996 20:35:08 -0400 (EDT)
In-Reply-To: <1.5.4.32.19960810154108.0070416c@mail.winternet.com> from "Jim Lowell" at Aug 10, 96 10:41:08 am

>
> At 10:09 PM 8/10/96 +0800, Chris Cason wrote:
> >
> >Has anyone who is working on an editor considered providing export of a world
> >(or part thereof) to the input file format of a ray-tracer ? I know some of
> >you are building in a ray-tracer, but I'm talking export here.

MedDLe (which is not a map editor) will now save model frames in
asc, raw, POV, map, dxf, wrl, and (~3ds). So if anyone wants to stick
a model in a map and render it with pov, it's done. If someone were
to hold a gun to my head I would write a map to POV converter, but
I'm sure someone else will do it. BTW, that version of MedDLe will
be out next week if things go smooth with the importing section...

Question.. Does anyone have an easy to use GIF decoder/encoder source in
c/c+++? I've looked at plab source, but it looks a mess...

brian