Re: Info from John Carmack (4)

Bernd Kreimeier (Bernd.Kreimeier@NeRo.Uni-Bonn.DE)
Sat, 8 Jun 1996 22:41:27 +0200 (MET DST)

Date: Sat, 8 Jun 1996 22:41:27 +0200 (MET DST)
From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE>
Message-Id: <199606082041.WAA18677@marvin.nero.uni-bonn.de>
To: quake-dev@gamers.org
Subject: Re: Info from John Carmack (4)

John Carmack wrote:
>> will the linux version be ... as modules (gcc-linkeable)
>I have intentions to do so, but since Dave Talor left id

This is a comment from Dave Taylor.

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>From ddt@crack.com Mon Jun 3 20:25 MET 1996
From: Dave Taylor <ddt@crack.com>
To: Bernd.Kreimeier@NeRo.Uni-Bonn.DE
Subject: Re: Linux Quake port

> a) Thanks heaps

welcome

> b) If you get around to release a LinuxQuake, would it be possible
> to release it as linkable modules like the intended DJGPP release
> (see mail quoted below)?

Should be.

> c) ...
> Would it be possible to run LinuxQuake with DDE/IPC
> to control player position and LOS from the editor, i.e. to
> use LinuxQuake as an interactive preview (including monster
> animation)?

It would of course be possible to write this. However, it won't be
written. Sorry.

=-ddt->

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