Re: PVS generation

Mike Ruete (ruetem@lafvax.lafayette.edu)
Wed, 12 Jun 1996 11:32:07 -0500 (EST)

Date: Wed, 12 Jun 1996 11:32:07 -0500 (EST)
From: Mike Ruete <ruetem@lafvax.lafayette.edu>
Subject: Re: PVS generation
To: quake-dev@gamers.org

On Tue, 11 Jun 1996, Troy Stephens wrote:

> I'm also interested
> in how John Carmack implemented his version, though,
> since it is probably quicker on the precomputation end,

I'm not convinced. I'm pretty sure I've heard (don't remember
where) that some of the levels they have at id take up to an hour to
computer the vis-lists on their 4-processor alpha. Even if that is
faster than what teller does, I don't it's fast enough for the average
level designer.

-Mike Ruete