Christopher Michael Holland (chris@progsoc.uts.edu.au)
Tue, 5 Mar 1996 12:06:49 +1000 (EST)

From: Christopher Michael Holland <chris@progsoc.uts.edu.au>
Message-Id: <199603050206.MAA17688@ftoomsh.progsoc.uts.EDU.AU>
Subject: Textures.
To: quake-editing@nvg.unit.no
Date: Tue, 5 Mar 1996 12:06:49 +1000 (EST)

I have noticed that the textures seem to have 3 states, depending on how
far you are from the texture. At a certain distance the texture is
anti-aliased, which reduces graphical artifacts resulting from spotty
textures seen from a distance.

Does anyone know if the engine itself does the anti-aliasing, or if there
are actually three versions of each texture in the pak?

Just curious if this is known yet....

Thanks, and keep up the hacking!