Re: Textures.

Antony Suter (antony@werple.mira.net.au)
Thu, 07 Mar 1996 00:01:44 +1000

Message-Id: <199603061306.AAA16198@melb.werple.net.au>
Date: Thu, 07 Mar 1996 00:01:44 +1000
To: quake-editing@nvg.unit.no
From: Antony Suter <antony@werple.mira.net.au>
Subject: Re: Textures.

At 12:06 PM 5/3/1996 +1000, you wrote:
>I have noticed that the textures seem to have 3 states, depending on how
>far you are from the texture. At a certain distance the texture is
>anti-aliased, which reduces graphical artifacts resulting from spotty
>textures seen from a distance.
>
>Does anyone know if the engine itself does the anti-aliasing, or if there
>are actually three versions of each texture in the pak?

I would say that you are looking at the MIP maps. Are they like this:-
First full size, next is a quarter the area, last is 1/16th the area?

--
- Antony Suter  <antony@werple.mira.net.au>  (Rohan, of Middle Earth)
- "Pick a signature, any signature. As long as it's this one".