Re: .MDL animations

Brian K. Martin (brian@phyast.pitt.edu)
Tue, 12 Mar 1996 08:11:05 -0500 (EST)

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Message-Id: <199603121311.IAA18319@minerva.phyast.pitt.edu>
Subject: Re: .MDL animations
To: quake-editing@nvg.unit.no
Date: Tue, 12 Mar 1996 08:11:05 -0500 (EST)
In-Reply-To: <3144A4D8.7CFC@gcchem.com> from "Jim Bucher" at Mar 11, 96 04:10:32 pm

>
>
>
> There can be several 'animations' in each model. I am wondering if there
> is any information in the model file that tell which frame an animation
> starts and stops on. I looked at the data in the frame header, but it
> does not look like it contains any info on how the frames form an
> animated sequence. Does anyone know where the data for the animation
> sequences is stored? It has to be somewhere unless it is hard coded.
>

The data in the frame header defines the bounding block around
the object. My guess is that the animation frame sequence is stored
in the progs.dat file somewhere.

brian

p.s. MDL (MedDLe) is up to version 1.0 and now has 3d texture mapped
graphics and stuff.. http://www.phyast.pitt.edu/~brian/mdlv10.zip