Re: .MDL animations

Brian K. Martin (brian@phyast.pitt.edu)
Wed, 13 Mar 1996 16:32:13 -0500 (EST)

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Message-Id: <199603132132.QAA28818@minerva.phyast.pitt.edu>
Subject: Re: .MDL animations
To: quake-editing@nvg.unit.no
Date: Wed, 13 Mar 1996 16:32:13 -0500 (EST)
In-Reply-To: <31471F45.7F43@gcchem.com> from "Jim Bucher" at Mar 13, 96 01:17:25 pm

>
>
>
> Brian K. Martin wrote:
>
> > The data in the frame header defines the bounding block around
> > the object. My guess is that the animation frame sequence is stored
> > in the progs.dat file somewhere.
> Could you post the format of the header?
>

first 4 bytes are 0. The next three are the lower limits, then a
mystery byte, the next three are the upper limits, then a mystery byte.
The x, y, z floats for each limit is found in the same way you find
the vertices (see quake specs).

In MedDLe, in 3d mode, hit 'h' and you will see the bounding box, then
cycle through the frames.