One more file format suggestion

Tom Wheeley (tomw@tsys.demon.co.uk)
Fri, 15 Mar 96 23:23:45 GMT

Date: Fri, 15 Mar 96 23:23:45 GMT
From: Tom Wheeley <tomw@tsys.demon.co.uk>
To: quake-editing@nvg.unit.no
Subject: One more file format suggestion

In article <199603141801.NAA04253@minerva.phyast.pitt.edu> you write:

>
> I think this talk may not be very useful at this exact moment.
> I'm not trying to sound like a smart ass, but I would guess
> that id will prolly have some type of load commands on the consol
> which allow one to add different maps while still using the standard
> textures. I hope they don't continue to have the maps and textures
> together. If they do, then we will surely need to think of something.
> (several good ideas so far though).

Well, I don't know if anyone has tried my TLM hack (beta, only available
in a.b.g.q), but it runs so fast as to be transparent to the user, and reduces
the distributable by a factor of approx 2. This will be greatly improved in
the next version (still a hack, until we agree on a nice file format), as
I think every map so far is just a modified thing list.

BTW, does anyone else think that PHIL.BSP has a strange filesize, being an
odd number and all?

.splitbung

--
* TQ 1.0 * 101 uses for dead bodies in Quake
84)  Throw their Heads into other players faces to temporarily blind them.