just another brick in the wall.. [RANDOM TITLE]

Muad'Dib (root@sietch.bloomington.in.us)
Wed, 20 Mar 1996 14:01:00 -0700

Date: Wed, 20 Mar 1996 14:01:00 -0700
Message-Id: <199603202101.OAA25809@gallup.cia-g.com>
Subject: just another brick in the wall.. [RANDOM TITLE]
From: "Muad'Dib" <root@sietch.bloomington.in.us>
To: quake-editing@nvg.unit.no

Responding :* One EXE for all? (was Re: Legal stuff)
************

> It could be made sufficently hard to remove if it was a key that was
> spread throughout the WAD and was used to construct some weird
> checkdigit at the end. It could remain undocumented, so nobody could
> remove it and the EXE would be the only thing that had to know how to
> look for it.
>
> That way everyone could make whatever editor they wanted, and if you
> didn't have the registered WAD, then you would not be able to play
> the add-on levels. In fact, the editor-designers wouldn't have to worry
> about checking for registered versions of the game at all, because the
> EXE would handle it.

This is a thingy for ID to do. They will figure out how they wanna do that.
I don't think we need to worry. As EvilGenius or someone said, we're not
making something Shareware compatable, we're making something test compatable.
It will almost definitely not work with shareware, so when there is a
registered out, it'll be updated for that.

Muad'Dib <root@sietch.bloomington.in.us>
The Mouse a.k.a. Greg Alexander