Date: Tue, 26 Mar 96 03:07:12 GMT
From: Tom Wheeley <tomw@tsys.demon.co.uk>
To: quake-editing@nvg.unit.no
Subject: List of entity classnames
In article <01BB1A6C.CBC201A0@ppp001.free.org> you write:
> BTW, I'm having a little trouble understanding how to figure the =
> distance between (0,0,0) and a plane. If anyone could enlighten me on =
> this subject I be really grateful.
Eh? How is your plane definition stored? id store their planes:
r.n-hat = d (n-hat is an `n' with a `^' circonflex (sp?) on top.)
Where `d' _is_ the distance from (0,0,0) and `r' is a general point, and `.'
is the scalar product (x1*x2+y1*y2+z1*z2). n-hat is the unit-vector stored
at the beginning of each plane entry in the BSP, it is followed by `d'.
It is hard to help without knowing just what information you do have about
your plane.
.splitbung
--
* TQ 1.0 * 101 Cheats for Quake
56. IDCOLA
Makes you go suddenly very quiet