============================================================= Welcome to Quake Developers! ============================================================= This is mailing list is dedicated to advanced topics and (give or take) professional issues related to the game "Quake" (tm) by Id Software. You are reading the "info" file which is available from majordomo@gamers.org. Please read the posting guidelines, and please keep this info. There are associated web pages at http://www.gamers.org/dEngine/quake/ that provides lots of background information and links, and you might want to add it to your bookmarks, or you should keep this file. READ THIS POSTING GUIDELINES! The Quake Developers mailing list is run as a closed, unmoderated list. You will be able to subscribe and to post whatever you want. If your posts violate the posting guidelines, you will be removed from the list, and further subscriptions will not be approved. Please consider this your warning. If you've questions or problems, contact me at owner-quake-dev@gamers.org NOT the list. You might want to consider subscribing to the digest. Those who have missed earlier postings might want to look at the Hypermail archive and the collection of technical info at http://www.gamers.org/dEngine/quake/ the page that hosts the Quake Developers support pages. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ON++ TOPIC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Quake Developers is supposed to cover the following areas of interest: - file formats and conversion issues, e.g. DOOM WAD, Quake WAD, VRML files and others - 3D map editor GUI's and implementation - 3D rendering algorithms and related lookups, most notably BSP trees, radiosity calculations - implementation details of 3D renderers and engines, e.g. discussion of algorithms, data structures - implementing device drivers and supporting hardware The following topics will be tolerated at least in times of low traffic: - legal issues, e.g. on non-commercial third party Quake add-ons - bug reports on client, server, or non-commercial third party tools -------------------------------------------------------------- --OFF-- TOPIC -------------------------------------------------------------- There are a lot of useful and useless topics that are definitely not subject of the Quake Developers list, amongst these are - life, liberty, and the pursuit of happiness - details of gameplay, e.g. cheats, installation, setups - non-technical and non-programming aspects of map editing, i.e. design issues, difficulty balancing, the works - use and programming issues related to using Quake's scripting language - networking and server programming issues that are covered by the Quake Networkers list - commercial or non-commercial map editing projects, total conversions - advertising and spamming - general game design related discussions - general basic animation and behaviour discussions - illegal activities, CRC/POP checks, leaked betas Note that the Quake Developers does NOT cover map editing issues. Credits ------- Joost Schuur, who founded and maintained the doom-editing mailing list, and established a place for "advanced" discussions. Steve Benner, who maintained doom-editing with me for about a year in 1995. Arnt Gulbrandsen, without whom there wouldn't have been a quake-editing list, and probably no doom-editing list, too. Stig Venaas, who recovered the list in april 1996 after the crash on nvg.unit.no, prior to the transfer to gamers.org Piotr Kapiszewski, who created and supports quake-dev now at its current home. ==================================================================