Re: PVS generation

Troy Stephens (
Wed, 12 Jun 1996 14:12:23 -0400

Date: Wed, 12 Jun 1996 14:12:23 -0400
From: Troy Stephens <>
Subject: Re: PVS generation

Olivier Montanuy wrote:
> Calculate PVS on the fly, like every serious game does ;-)

Something tells me I oughta know how to interpret that smiley,
Olivier, but my ignorance has got the better of me here. Are
there actually any games that do PVS or PVS-like computations on
the fly? (And if so, do they run on anything less than an SGI

> Anyway there ain't no good alternative to an Indigo Impact.

Awww. But that sucks all the fun out of clever optimizing!... ;-)

/\/\o Troy Stephens '97
/ \ \/\ Wesleyan University
/ \ \ \