========================================== String Dump of cgamei386.so (225781 bytes) as part of q3atest 1.03 ========================================== _DYNAMIC _GLOBAL_OFFSET_TABLE_ __gmon_start__ _init _fini __deregister_frame_info __register_frame_info bg_itemlist bg_numItems EvaluateTrajectory Com_Error EvaluateTrajectoryDelta PlayerStateToEntityState FindItem Q_stricmp FindItemForWeapon FindItemForPowerup FindItemForHoldable pm_stopspeed pm_duckScale pm_swimScale pm_wadeScale pm_accelerate pm_airaccelerate pm_wateraccelerate pm_flyaccelerate pm_friction pm_waterfriction pm_flightfriction c_pmove PM_SlideMove VectorNormalize2 CrossProduct VectorNormalize PM_StepSlideMove Com_Printf PM_Friction VectorLength PM_SetMovementDir PM_CheckJump PM_CheckWaterJump PM_WaterMove PM_FlyMove PM_AirMove PM_WalkMove PM_DeadMove PM_NoclipMove vec3_origin PM_GroundTraceMissed PM_GroundTrace PM_CrashLand PM_SetWaterLevel PM_CheckDuck PM_Footsteps PM_TorsoAnimation PM_Weapon PM_DropTimers Pmove AngleVectors PM_UpdateViewAngles PrintVel PM_AddTouchEnt PM_StartTorsoAnim PM_StartLegsAnim PM_ContinueLegsAnim PM_ContinueTorsoAnim PM_ForceLegsAnim PM_ClipVelocity PM_Accelerate PM_CmdScale PM_WaterJumpMove PM_CorrectAllSolid PM_FootstepForSurface PM_WaterEvents PM_BeginWeaponChange PM_FinishWeaponChange PM_Animate CG_TileClear CG_DrawField Com_sprintf CG_DrawPowerups CG_DrawHead AnglesToAxis AxisClear CG_DrawStatusBarHead rand CG_DrawStats cg_entities cg_weapons cg_lagometer CG_DrawLagometer CG_DrawDisconnect CG_DrawKiller cg_drawKiller CG_ConfigString Info_ValueForKey cg_items CG_DrawPickupItem CG_RegisterItemVisuals CG_AddLagometerSnapshotInfo lagometer g_color_table CG_DrawCenterString cg_centertime CG_DrawCrosshair cg_drawCrosshair cg_crosshairHealth cg_crosshairSize CG_DrawCrosshairNames cg_drawCrosshairNames CG_DrawTimer cg_drawTimer CG_Draw2D cg_drawStatus CG_DrawScoreboard cg_drawAmmoWarning CG_DrawWeaponSelect CG_DrawActive CG_DrawInformation cg_stereoSeparation CG_RegisterStatusBarPics CG_AddLagometerSample CG_CenterPrint strncpy CG_FadeColor CG_TeamColor CG_ColorForHealth CG_TileClearBox CG_Draw3DModel CG_DrawHoldableItem CG_DrawSpectator CG_DrawIntermission CG_DrawFollow CG_DrawAmmoWarning CG_BubbleTrail CG_AllocLocalEntity CG_PlasmaTrail CG_SmokePuff Q_random CG_SpawnEffect CG_EntityEffects CG_AddLight CG_Item AxisCopy CG_AddEntity cg_simpleItems CG_Missile RotateAroundDirection CG_AddRefEntityWithPowerups CG_Portal ByteToDir PerpendicularVector CG_AddCEntity cg_temp LerpAngle CG_Player CG_AddPacketEntities CG_PositionEntityOnTag MatrixMultiply CG_PositionRotatedEntityOnTag CG_GetEntitySoundOrigin CG_SetEntitySoundPosition CG_Beam CG_AdjustPositionForMover CG_General CG_Speaker CG_Mover CG_PlaceString sprintf CG_Obituary Q_strncpyz CG_UseItem CG_EntityEvent cg_debugEvents cg_footsteps CG_CustomSound CG_OutOfAmmoChange CG_FireWeapon CG_MissileHitPlayer CG_RailTrail CG_MissileHitWall CG_Bullet CG_ShotgunPattern CG_GibPlayer CG_CheckEvents CG_CheckPlayerstateEvents cg_nopredict cg_syncronousClients CG_PredictedEvent CG_IsFemale CG_SetKiller __strtol_internal CG_CenterLine CG_MakeExplosion cg_freeLocalEntities cg_activeLocalEntities CG_Bleed CG_AddFragment CG_Trace CG_ImpactMark CG_LaunchFragment axisDefault CG_LaunchGib cg_gibs CG_AddLocalEntities CG_AddMarks cg_railTrailTime CG_InitLocalEntities cg_markPolys cg_localEntities CG_AddTeleporterEffect CG_AddRailTrail CG_FreeLocalEntity CG_LeaveBloodBounceMark CG_TestGun_f CG_TestModel_f CG_TestModelNextFrame_f CG_TestModelPrevFrame_f CG_TestModelNextSkin_f CG_TestModelPrevSkin_f CG_Viewpos_f CG_ScoresDown_f CG_ScoresUp_f CG_InfoDown_f CG_InfoUp_f CG_ZoomDown_f CG_ZoomUp_f CG_SizeUp_f CG_SizeDown_f CG_TimeRefresh_f CG_NextWeapon_f CG_PrevWeapon_f CG_Weapon_f cg_customSoundNames cvarTable cg_ignore cg_autoswitch cg_gun cg_zoomFov cg_fov cg_viewsize cg_shadows cg_demoLook cg_gun_frame cg_gun_x cg_gun_y cg_gun_z cg_testentities cg_testlights cg_stats cg_runpitch cg_runroll cg_bobup cg_bobpitch cg_bobroll cg_swingSpeed cg_extrapolate cg_waveamplitude cg_wavefrequency cg_animSpeed cg_debugAnim cg_debugPosition cg_timeNudge cg_errorDecay cg_noPlayerAnims cg_showmiss cg_showclamp cg_addMarks cg_addLights cg_addEntities cg_markOffset cg_tracerChance cg_tracerWidth cg_tracerLength cg_showaxis cg_showTimeDelta cg_thirdPersonRange cg_thirdPersonAngle cg_thirdPerson cvarTableSize vsprintf CG_ParseScores CG_ServerCommand CG_RegisterClientSounds CG_RegisterItemSounds memcpy CG_RegisterSounds strcpy CG_RegisterClientModelname strchr CG_ParseAnimationFile memset CG_RegisterClientVisuals CG_PrepRefresh CG_ClearScene CG_ParseServerinfo CG_ConfigStringModified CG_GameStateReceived cg_powerups CG_LoadingString CG_Init CG_InitWeapons strcmp CG_RestartLevel CG_UpdateCvars CG_Argv CG_ConsoleCommand CG_RegisterCvars GetCGameAPI CG_SnapshotReceived CG_BuildScene CG_RegisterClientSkin CG_ColorFromString CG_ClientInfoModified CG_ChopPolyBehindPlane CG_AddPoly COM_Parse __strtod_internal CG_RunLerpFrame CG_SwingAngles AngleSubtract AngleMod CG_PlayerAngles AnglesSubtract CG_TrailItem CG_PlayerPowerups CG_PlayerSprites CG_PlayerShadow CG_PlayerSplash CG_PlayerBeams CG_RegisterWeapon CG_ResetPlayerEntity CG_SetLerpFrameAnimation CG_ClearLerpFrame CG_PlayerAnimation CG_NewStateForPlayerEntity CG_ClipMoveToEntities CG_TransitionPlayerStateMovement CG_InterpolatePlayerState CG_TouchTriggerPrediction CG_PredictPlayerState CG_PointContents CG_DrawClientScore CG_TeamScoreboard CG_CheckAmmo CG_DamageFeedback CG_TransitionPlayerstate CG_TransitionSnapshot CG_SetNextFrame CG_AdjustTimeDelta CG_SetTime CG_Respawn CG_ItemPickup CG_TransitionEntity CG_NextFrameEntity CG_FirstSnapshot CG_TestEntities r_numentities r_entities CG_AddTestModel CG_CalcVrect CG_OffsetThirdPersonView CG_OffsetFirstPersonView CG_CalcFov CG_DamageBlendBlob CG_CalcViewValues CG_ScanForCrosshairEntity CG_FillRefdef r_numdlights r_dlights r_numpolys r_polys r_numpolyverts CG_AddViewWeapon r_polyVerts CG_TestLights CG_ShowAxis CG_StepOffset CG_PowerupTimerSounds CG_RocketTrail COM_StripExtension strcat CG_GrenadeTrail CG_CalculateWeaponPosition Q_crandom CG_Tracer CG_RocketGeyser CG_MapTorsoToWeaponFrame CG_WeaponSelectable CG_ShotgunPellet Com_Clamp COM_SkipPath COM_FilePath strlen COM_DefaultExtension BigShort LittleShort BigLong LittleLong BigFloat LittleFloat ShortSwap ShortNoSwap LongSwap LongNoSwap FloatSwap FloatNoSwap Swap_Init COM_BeginParseSession COM_GetCurrentParseLine COM_ParseExt COM_MatchToken SkipBracedSection SkipRestOfLine Parse1DMatrix atof Parse2DMatrix Parse3DMatrix Q_stricmpn Q_strlwr __ctype_tolower Q_strupr __ctype_toupper Q_strcat Info_NextPair Info_RemoveKey Info_Validate Info_SetValueForKey colorBlack colorRed colorGreen colorBlue colorYellow colorMagenta colorCyan colorWhite colorLtGrey colorMdGrey colorDkGrey bytedirs grandom RotatePointAroundVector vectoangles Q_fabs Q_rsqrt ClampChar ClampShort DirToByte _DotProduct _VectorSubtract _VectorAdd _VectorCopy _VectorScale _VectorMA ColorBytes3 ColorBytes4 NormalizeColor RadiusFromBounds ClearBounds AddPointToBounds VectorCompare Distance VectorNormalizeFast VectorInverse Vector4Scale VectorRotate Q_log2 Q_rand erandom SetPlaneSignbits AngleNormalize360 AngleNormalize180 AngleDelta PlaneFromPoints ProjectPointOnPlane MakeNormalVectors libc.so.6 __environ ___brk_addr __curbrk atexit _etext _edata __bss_start _end Flight icons/flight models/powerups/instant/flight_ring.md3 models/powerups/instant/flight.md3 sound/items/flight.wav item_flight sound/items/regen.wav Regeneration icons/regen.tga models/powerups/instant/regen_ring.md3 models/powerups/instant/regen.md3 sound/items/regeneration.wav item_regen Invisibility icons/invis.tga models/powerups/instant/invis_ring.md3 models/powerups/instant/invis.md3 sound/items/invisibility.wav item_invis Speed icons/haste.tga models/powerups/instant/haste_ring.md3 models/powerups/instant/haste.md3 sound/items/haste.wav item_haste sound/items/airout.wav sound/items/protect3.wav Battle Suit icons/envirosuit.tga models/powerups/instant/enviro_ring.md3 models/powerups/instant/enviro.md3 sound/items/protect.wav item_enviro sound/items/damage2.wav sound/items/damage3.wav Quad Damage icons/quad.tga models/powerups/instant/quad_ring.md3 models/powerups/instant/quad.md3 sound/items/quaddamage.wav item_quad sound/items/use_medkit.wav Medkit icons/medkit.tga models/powerups/holdable/medkit_sphere.md3 models/powerups/holdable/medkit.md3 holdable_medkit Personal Teleporter icons/teleporter.tga models/powerups/holdable/teleporter.md3 sound/items/holdable.wav holdable_teleporter Bfg Ammo models/powerups/ammo/bfgam.md3 ammo_bfg Slugs models/powerups/ammo/railgunam.md3 ammo_slugs Rockets models/powerups/ammo/rocketam.md3 ammo_rockets Lightning models/powerups/ammo/lightningam.md3 ammo_lightning models/powerups/ammo/flameam.md3 ammo_gas Cells models/powerups/ammo/plasmaam.md3 ammo_cells Grenades models/powerups/ammo/grenadeam.md3 ammo_grenades sound/weapons/machgf1b.wav sound/weapons/machgf2b.wav sound/weapons/machgf3b.wav sound/weapons/machgf4b.wav sound/weapons/machgf5b.wav Bullets models/powerups/ammo/machinegunam.md3 ammo_bullets Shells models/powerups/ammo/shotgunam.md3 sound/misc/am_pkup.wav ammo_shells Grappling Hook icons/grapple.tga models/weapons2/grapple/grapple.md3 weapon_grapplinghook BFG10K icons/bfg.tga models/weapons2/bfg/bfg.md3 weapon_bfg Flamethrower icons/flamethrower.tga models/weapons2/flamethrower/flamethrower.md3 weapon_flamethrower Plasma Gun icons/plasma.tga models/weapons2/plasma/plasma.md3 weapon_plasmagun Railgun icons/railgun.tga models/weapons2/railgun/railgun.md3 weapon_railgun Lightning Gun icons/lightning.tga models/weapons2/lightning/lightning.md3 weapon_lightning Rocket Launcher icons/rocket.tga models/weapons2/rocketl/rocketl.md3 weapon_rocketlauncher Grenade Launcher icons/grenade.tga models/weapons2/grenadel/grenadel.md3 weapon_grenadelauncher Machinegun icons/machinegun.tga models/weapons2/machinegun/machinegun.md3 weapon_machinegun Shotgun icons/shells.tga models/weapons2/shotgun/shotgun.md3 weapon_shotgun Gauntlet icons/gauntlet.tga models/weapons2/gauntlet/gauntlet.md3 sound/misc/w_pkup.wav weapon_gauntlet Mega Health models/powerups/health/mega_sphere.md3 models/powerups/health/mega_cross.md3 sound/items/m_health.wav item_health_mega 50 Health models/powerups/health/large_sphere.md3 models/powerups/health/large_cross.md3 sound/items/l_health.wav item_health_large 25 Health models/powerups/health/medium_sphere.md3 models/powerups/health/medium_cross.md3 sound/items/n_health.wav item_health 5 Health icons/health.tga models/powerups/health/small_sphere.md3 models/powerups/health/small_cross.md3 sound/items/s_health.wav item_health_small Heavy Armor icons/armor_red.tga models/powerups/armor/armor_red.md3 sound/misc/ar3_pkup.wav item_armor_body Armor icons/armor_yellow.tga models/powerups/armor/armor_yel.md3 sound/misc/ar2_pkup.wav item_armor_combat Armor Shard icons/armor_green.tga models/powerups/armor/shard_sphere.md3 models/powerups/armor/shard.md3 sound/misc/ar1_pkup.wav item_armor_shard HoldableItem not found Couldn't find item for weapon %i EvaluateTrajectory: unknown trType: %i EvaluateTrajectoryDelta: unknown trType: %i %i:bend can't step %i:bend %i:stepped %i:allsolid %i:lift %i:steep %i:kickoff %i:Land gfx/2d/numbers/zero_32b gfx/2d/numbers/one_32b gfx/2d/numbers/two_32b gfx/2d/numbers/three_32b gfx/2d/numbers/four_32b gfx/2d/numbers/five_32b gfx/2d/numbers/six_32b gfx/2d/numbers/seven_32b gfx/2d/numbers/eight_32b gfx/2d/numbers/nine_32b gfx/2d/numbers/minus_32b gfx/2d/net.tga CSPECTATOR Following %s %i:%i%i OUT OF AMMO LOW AMMO WARNING CG_DrawActive: Undefined stereoView Bad item index %i on entity %i Bad entity type: %i CG_GetEntitySoundOrigin: bad ent Tied for 1st 2nd 3rd 1th 2th 3th %ist %ind %ird %ith %s%s suicides cratered was squished sank like a rock melted does a back flip into the lava saw the light was in the wrong place tripped on her own grenade tripped on his own grenade blew herself up blew himself up melted herself melted himself should have used a smaller gun killed herself killed himself %s %s. You fragged %s %s place with %i noname was pummeled by was machinegunned by was gunned down by 's grenade was shredded by 's shrapnel 's rocket almost dodged was melted by 's plasmagun was railed by was electrocuted by was disintegrated by 's BFG blast tried to invade 's personal space %s %s %s%s %s died. No item to use Use %s sound/items/use_medkit.wav ent:%3i event:%3i ZEROEVENT EV_FOOTSTEP EV_FOOTSTEP_METAL EV_FOOTSPLASH EV_FOOTWADE EV_SWIM EV_FALL_SHORT sound/player/land1.wav EV_FALL_MEDIUM sound/player/fall2.wav EV_FALL_FAR sound/player/fall1.wav EV_JUMP_PAD sound/world/jumppad.wav *jump1.wav EV_JUMP EV_WATER_TOUCH sound/player/watr_in.wav EV_WATER_LEAVE sound/player/watr_out.wav EV_WATER_UNDER sound/player/watr_un.wav EV_WATER_CLEAR sound/player/gasp2.wav EV_NOAMMO sound/weapons/noammo.wav EV_CHANGE_WEAPON sound/weapons/sshotr1b.wav EV_FIRE_WEAPON EV_USE_ITEM0 EV_USE_ITEM1 EV_USE_ITEM2 EV_USE_ITEM3 EV_USE_ITEM4 EV_USE_ITEM5 EV_USE_ITEM6 EV_USE_ITEM7 EV_USE_ITEM8 EV_USE_ITEM9 EV_USE_ITEM10 EV_USE_ITEM11 EV_USE_ITEM12 EV_USE_ITEM13 EV_USE_ITEM14 EV_PLAYER_TELEPORT_IN sound/world/telein.wav EV_PLAYER_TELEPORT_OUT sound/world/teleout.wav EV_ITEM_PICKUP EV_ITEM_POP sound/items/respawn1.wav EV_ITEM_RESPAWN EV_GRENADE_BOUNCE sound/weapons/hgrenb1a.wav sound/weapons/hgrenb2a.wav EV_MISSILE_HIT EV_MISSILE_MISS EV_RAILTRAIL EV_BULLET_HIT_WALL EV_BULLET_HIT_FLESH EV_SHOTGUN EV_GENERAL_SOUND EV_GLOBAL_SOUND EV_PAIN *pain%i_%i.wav EV_DEATHx *death%i.wav EV_OBITUARY EV_POWERUP_QUAD sound/items/damage3.wav EV_POWERUP_BATTLESUIT sound/items/protect3.wav EV_POWERUP_REGEN sound/items/regen.wav EV_GIB_PLAYER EV_DEBUG_LINE UNKNOWN Unknown event: %i gfx/2d/conback.tga Server information sv_hostname mapname cheats CHEATS ARE ENABLED timelimit timelimit %i fraglimit fraglimit %i CG_FreeLocalEntity: not active @Bad leType: %i weapon weapprev weapnext timerefresh sizedown sizeup -zoom +zoom -info +info -scores +scores viewpos prevskin nextskin prevframe nextframe testmodel testgun *falling1.wav *pain100_2.wav *pain100_1.wav *pain75_2.wav *pain75_1.wav *pain50_2.wav *pain50_1.wav *pain25_2.wav *pain25_1.wav *jump1.wav *gurp2.wav *gurp1.wav *death3.wav *death2.wav *death1.wav g_syncronousClients cg_thirdPerson cg_thirdPersonAngle cg_thirdPersonRange cg_simpleItems cg_showtimedelta cg_showaxis cg_tracerlength cg_tracerwidth cg_tracerchance cg_markoffset cg_entities cg_lights cg_marks cg_footsteps cg_showclamp cg_showmiss cg_noplayeranims cg_nopredict cg_errordecay cg_timenudge cg_debugevents cg_debugposition cg_debuganim cg_animspeed cg_wavefrequency1 cg_waveamplitude cg_extrapolate cg_swingSpeed cg_bobroll cg_bobpitch cg_bobup 0.005 cg_runroll 0.002 cg_runpitch cg_centertime cg_stats cg_testlights cg_testentities gun_z gun_y gun_x gun_frame cg_demoLook cg_railTrailTime cg_lagometer crosshairhealth crosshairsize cg_drawCrosshairNames cg_drawCrosshair cg_drawKiller cg_drawAmmoWarning cg_drawTimer cg_drawStatus cg_gibs cg_shadows cg_stereoSeparation viewsize 22.5 zoomfov cg_gun cg_autoswitch cg_temp cg_ignore %f seconds (%f fps) %i min msec, %i max msec score print chat sound/misc/talk.wav scores clientLevelShot Unknown client game command: %s Unknown custom sound: %s male sound/player/%s/%s PrecacheItem: %s has bad precache string sound/weapons/buletby1.wav sound/weapons/sshotr1b.wav sound/items/wearoff.wav sound/items/use_nothing.wav sound/player/gibsplt1.wav sound/player/gibimp1.wav sound/player/gibimp2.wav sound/player/gibimp3.wav sound/world/telein.wav sound/world/teleout.wav sound/weapons/noammo.wav sound/items/respawn1.wav sound/weapons/grenlf1a.wav sound/player/scoreup.wav sound/player/scoredown.wav sound/player/land1.wav sound/player/fall1.wav sound/player/fall2.wav sound/player/hit.wav sound/player/hit_teammate.wav sound/player/impressive.wav sound/player/excellent.wav sound/player/denied.wav sound/player/takenlead.wav sound/player/tiedlead.wav sound/player/lostlead.wav sound/player/redleads.wav sound/player/blueleads.wav sound/player/teamstied.wav sound/player/watr_in.wav sound/player/watr_out.wav sound/weapons/ric1.wav sound/weapons/ric2.wav sound/weapons/ric3.wav sound/weapons/railgf1a.wav sound/weapons/rocklx1a.wav sound/weapons/plasmx1a.wav sound/player/step%i.wav sound/player/splash%i.wav sound/player/clank%i.wav models/players/%s/lower_%s.skin models/players/%s/upper_%s.skin models/players/%s/head_%s.skin default models/players/%s/lower.md3 Failed to load model file %s models/players/%s/upper.md3 models/players/%s/head.md3 Failed to load skin file: %s : %s models/players/%s/animation.cfg Failed to load animation file %s model visor DEFAULT_MODEL (%s) failed to register game media viewBloodBlend viewItemBlend smokePuff smokePuffRagePro shotgunSmokePuff sprites/plasma1 waterBubble gfx/misc/tracer gfx/2d/select icons/armor_yellow gfx/2d/blank gfx/2d/crosshair gfx/2d/backtile icons/noammo powerups/quad powerups/quadWeapon powerups/environmentSuit powerups/invisibility powerups/regen *beam *rail *lightning models/powerups/health/medium_sphere.md3 models/flags/r_flag.md3 models/flags/b_flag.md3 models/powerups/armor/armor_yel.md3 models/gibs/abdomen.md3 models/gibs/arm.md3 models/gibs/chest.md3 models/gibs/fist.md3 models/gibs/foot.md3 models/gibs/forearm.md3 models/gibs/intestine.md3 models/gibs/leg.md3 models/gibs/skull.md3 models/gibs/brain.md3 sprites/balloon3 gfx/2d/net bullet1 bullet2 bullet3 ring1 ring2 ring3 blood1 blood2 blood3 blood4 blood5 rlBoom_1 rlBoom_2 rlBoom_3 rlBoom_4 rlBoom_5 rlBoom_6 rlBoom_7 rlBoom_8 glBoom_1 glBoom_2 glBoom_3 bfgBoom_1 bfgBoom_2 bfgBoom_3 rgBoom_1 rgBoom_2 rgBoom_3 models/weaphits/bullet.md3 models/weaphits/ring02.md3 models/weaphits/boom01.md3 models/misc/telep.md3 teleportEffect gfx/damage/bullet_mrk gfx/damage/burn_med_mrk gfx/damage/hole_lg_mrk gfx/damage/plasma_mrk markShadow wake bloodMark client %i CG_ConfigString: bad index: %i dmflags teamflags fraglimit timelimit sv_maxclients mapname maps/%s.bsp collision map sounds kill say_team give notarget noclip team follow File %s too long Error parsing animation file: %s Bad animation number: %i Anim: %i Clamp lf->frameTime Bad player movement angle sound/items/flight.wav FBad client index on entity tag_torso tag_head tag_weapon tag_flash %i ResetPlayerEntity yaw=%f exceeded PACKET_BACKUP on commands cmdNum >= current - 1 (shouldn't happen) PredictionTeleport Prediction miss: %f Double prediction decay: %f Bad score->client: %i connecting %s spectating %s %5i %4i %s READY ffffff ?Red team score : %i SCORE PING NAME ----- ---- --------------- Blue team score: %i Fragged by %s %s place with %i sound/weapons/noammo.wav sound/player/hit.wav sound/player/hit_teammate.wav sound/player/scoreup.wav sound/player/scoredown.wav sound/player/impressive.wav sound/player/excellent.wav sound/player/denied.wav Bad reward_t sound/player/redleads.wav sound/player/blueleads.wav sound/player/teamstied.wav sound/player/takenlead.wav sound/player/tiedlead.wav sound/player/lostlead.wav CG_TransitionSnapshot: NULL cg.nextFrame RESET Level restarted Can't register model frame %i skin %i viewsize (%i %i %i) : %i ent:%i lt:%i Couldn't find weapon %i _flash.md3 _hand.md3 models/weapons2/shotgun/shotgun_hand.md3 sound/weapons/melee/fsthum.wav sound/weapons/melee/fstrun.wav sound/weapons/melee/fstatck.wav sound/weapons/machgf1b.wav sound/weapons/machgf2b.wav sound/weapons/machgf3b.wav sound/weapons/machgf4b.wav sound/weapons/sshotf1b.wav models/ammo/rocket/rocket.md3 sound/weapons/rockfly.wav sound/weapons/rocklf1a.wav models/ammo/grenade1.md3 sound/weapons/grenlf1a.wav sprites/plasma.md3 sound/misc/lasfly.wav sound/weapons/hyprbf1a.wav sound/weapons/rg_hum.wav sound/weapons/railgf1a.wav sound/weapons/bfg_hum.wav tag_weapon tag_flash CG_FireWeapon: ent->weapon >= WP_NUM_WEAPONS MatchToken: %s != %s Q_strcat: already overflowed Com_sprintf: overflow of %i in %i Can't use keys or values with a \ Can't use keys or values with a semicolon Can't use keys or values with a " Info string length exceeded