This document is copyright (c) George Foot January 1996. You are free to distribute it by any means, electronic or otherwise, in whole or in part, on the condition that you credit its author and impose similar restrictions on the recipient. If the whole document is distributed, this paragraph must be included intact. You are not permitted to make a profit by its distribution. ...................................................................... 'Doom' and 'Doom ][' are trademarks of id Software Inc. ...................................................................... Doom ][ Walkthrough v1.00 ~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~ These files contain short and to-the-point walkthroughs of every level in Doom ][. I wrote them partly to check my worthiness to apply for the D2M challenge, but mainly for the benefit of those people who have trouble completing the levels of Doom ][. The files are: d2wtintr.txt - this file, the introduction d2wtbase.txt - basic walkthrough; no monsters, no secrets d2wtscrt.txt* - secret walkthrough; no monsters, all secrets d2wtmast.txt* - master's walkthrough; for the D2M, GM awards d2wtupar.txt* - under-par walkthrough; for the D2SG, I awards * = not yet complete Where I write 'no monsters', I mean I'm not going to warn you about the enemies. This would be very tedious, and not of interest to the general player (it's usually pretty obvious when you're going to face some opposition, and when it's not, the surprise is part of the fun of the game). If killing a monster is essential (eg 'Dead Simple'), I have included it. 'No secrets' clearly means 'no secrets'; the exception is that I have made 'no secret' walkthroughs for the secret levels, which is perhaps a contradiction, since the entire level is secret. The 'mast' and 'upar' walkthroughs are designed specifically for Doom Honorific Titles candidates (for more info see 'DHTINFO.TXT'). The 'mast' walkthrough describes (IMO) a sensible route, in which you encounter all the monsters in the level on 'Ultra Violence', which is necessary for D2M and D2GM. The 'upar' walkthroughs describe (again IMO) the fastest route through the level on 'Hurt Me Plenty', which is of obvious value to D2SG candidates, and D2I also falls into this category, since on 'Nightmare' speed is generally of the essence. I suggest that you first attempt to complete the level on your own. If you are completely stuck, consult the 'base' walkthrough. When you have completed the level, you may at a later stage want to know the secrets (e.g. if the next level requires more ammo than you have). In this case, consult the 'scrt' file. When you have completed the entire game, if you are considering applying for a Doom Honorific Title, I recommend that (after downloading the DHT rules and reading them) you select the walkthrough most relevant for your title, and practise the levels you naturally find most difficult. Read my tactics; if you don't like them, don't use them, but IMO it's always worth getting two views at a level. And here comes the classic cliche of all things computer-related: "SAVE EARLY AND SAVE OFTEN!" Need I say more? In the unlikely event that you find a mistake in these documents, please feel free to contact me and I'll put it right. I am always willing to answer queries, and any feedback (good or bad) on these documents would be welcome. See below for contact information. Prepare to meet your Doom... ...................................................................... About the author ~~~~~~~~~~~~~~~~ My name is George Foot. I have been using computers for nearly 15 years. I program in C/C++, Pascal, and BASIC, for Dos and Windows. I enjoy playing Doom ][, Descent and recently the Descent ][ Interactive Demo. I also design levels for Doom ][ (using DMapEdit). My interests outside computing include rugby, hockey, football and tennis for sports, and I play the piano. My latest projects are a MIDI music composition utility, a game similar to Command and Conquer, and a real time version of Worms. I can be contacted by email at firstname.lastname@example.org (please put 'Attn: GF' on the subject line) or by snail mail at: 44 Cedars Road, Hampton Wick, Kingston-Upon-Thames, Surrey, KT1 4BE (England) Please note that I am less likely to reply to standard mail (I've always been hopelessly bad at it), and email will get to me much more quickly because I don't live at my postal address all the time, so email is preferable.