=================================================================== # 3.00 == _ /////// ///// // // // __ _ _ _ __ _| | _____ / // // // // // / _` | | | |/ _` | |/ / _ \ / // // // //// | (_| | |_| | (_| | < __/ / /////// // // // \__, |\__,_|\__,_|_|\_\___| / // // /////// // // |_| ================================================================= 02/13/95 == "it should be renamed to liesdamnitlies" - dave taylor (id software) =============================================================================
feel free to spread this in any form you like. post it to netnews, send it to friends, upload it to a bbs or to other networks such as compuserve and aol. do not, however, alter quaketalk in any way and, in particular, do not remove my email adress or the credits towards the end of this newsletter. if you spread quaketalk to other nets, please drop me a note saying where you uploaded it to.
i'll gladly include info about quake that i may have missed, as long as they have some factual basis. a magazine article, or a posting made by id maybe. if you have a private email, please check with the sender, before you have it published here. please remember to add the source and date of the material you're sending too.
my email adress is email@example.com (this has changed again since qt 2.10, so please use this one instead)
[0.1 - the doom-editing mailing list:]
you'll see several references to the doom editing mailing list. this is
a mailing list on 'advanced doom editing' that john romero from id is on.
this is _not_ a quake discussion forum. we discuss all aspects of doom
editing (.exe hacks, wads, be it levels, music, sound, editor/utility writing
e.g.) if you would like to join, send mail to firstname.lastname@example.org with the
following in the body of the mail:
subscribe doom-editing <your_email_adress>
bare in mind that this is not a newbie forum. we like to keep the noise down a bit, so please don't post unless it's of an advanced nature.
as of november, i am no longer in charge of doom-editing, nor do i subscribe to it. if you have a question directly related to doom-editing (no quake questions please) get in touch with the new admin, tom holmes <email@example.com>.
updates will be preceeded by a . these will be the updates since the last copy. check out the version history at the end too. readers of the html version of qt will find it very helpfull in tracking down recent changes.
you should be able to finger firstname.lastname@example.org soon, to receive the latest quaketalk. also, the .html version is available at http://doomgate.cs.buffalo.edu/quake/quaketalk.html.
subscriptions to qt will soon be possible via a nifty form here.
[0.4 - a real quake faq:]
i had already started working on a true quake faq together with hank
leukart, the original doom faq author, when it occured to me, that id might
not be so happy with that. the stuff in quaketalk is after all, pure
quotes. a faq would be a mere speculatory matter at this point. we will
reconsider a quake faq when more info on quake comes out, probably not until
the beginning of next year. if you wish to contribute or help in a real
quake faq. get in touch with us too, please.
[0.5 - disclaimer:]
i should clarify that allthough i maintain id's ftp site, i am _not_
an official member of id and do _not_ claim to run an 'official' newsletter
on quake. i merely gathere all the interesting tidbits on the net on
quake and put them in .txt form. everything i know about quake is in here,
so don't mail me for more details ;)
[0.6 - and what else is new?]
well, not much really. qt is getting kind of big. i'm thinking of
splitting it up. i might decide not to mail the entire .txt file out
every time but rather just the changes. an i'll probably also create
a quake mailing list. it'll be moderated at first and serve as a
distribution medium for qt, and later, when more about the game has
been revealed, turn into a standard unmoderated mailing list. how does
this sound to you all?