A quick start at
Much of this information has been taken from the readme that
comes with Descent. Make sure you read it
The story
The year is 2132. You are an outside contractor working for the Post
Terran Minerals Corporation, a company known for its power, technology,
and shameless materialism. Rumor has it the untouchable PTMC has a serious
problem with its planetary mining network... you are ordered to report for
a briefing...
Descent is a heart-pounding, gun-wrenching, edge-of-your-seat experience.
Following is a few pointers on how to easily get inside and move around
the Descent universe.
System Requirements
BARE REQUIREMENTS:
- IBM PC compatible 386-33 or faster
- 4 MB RAM
- DOS 5.0 or greater
STRONGLY RECOMMENDED:
- 486 or Pentium processor
- 8 MB RAM
- stereo 16-bit soundcard with General MIDI support
- a quality joystick
Features
- texture mapping and light sourcing
- 5 difficulty levels: trainee, rookie, hot shot, ace and insane
- 30 true 3D levels (7 in the shareware version)
- full manouverability along 6 axes
-
: 8 player
network support with joining/leaving at any time.
Modes in netgames are (only anarchy in shareware version):
- anarchy
- team anarchy
- anarchy with robots
- cooperative
- asynchronous modem/serial support with no slowdowns
- 3D realtime automap with rotate/zoom
- robots with AI manouvering that dodge, lurk etc
- demo recording at any time
- many different weapons
- and powerups powerups
- support for the following hardware :
- Forte VFX1 Head Mounted display (stereo vision and motion tracking)
- Cybermaxx HMD (stereo vision and motion tracking)
- Gravis Phoenix
- Gravis Gamepad
- Logitech CyberMan
- Thrustmaster WCS, FCS Mark I+II and FLCS
- Standard joystick
- Keyboard (all keys can be redefined)
sven@
ping.de,
3rd of February 1995;
Comments
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