Level 10 Secrets
The round skylit room south of the starting point has four big brown
pillars, each of which contains a secret area. These pillars open
when you enter the room from various directions. When you enter
from the south, the center (#1) and south (#2) pillars open doors
facing each other; they contain health and various monsters. The
south one contains a radiation suit, which can come in handy, since
all these secret areas have acid floors. When you enter from the
west, the east pillar opens, revealing health, ammo, and various
monsters, which may include a pain elemental or two (#3). When you
enter from the east, the west pillar opens, revealing the same sort
of thing (#4).
In the northeast corner of the map is a room with a lot of sargeants
and former humans. There are a lot of small niches in this room;
several of them have secret doors behind them which you can shoot
open. You can usually identify them by the fact that they have the
large white UAC logo on them, rather than the small gray ones.
There are five such secret doors; behind them, you can find a
supercharger (#5); light amplification and 200% armor (#6); health,
armor, demons, a backpack, and a teleporter (#7) (the teleporter,
which is behind the door at the end of the hidden hallway, takes you
to room in the southwest (#8), with a invulnerability and an ammo
box, just west of the room with the cyberdemon); an energy pack
(#9); and armor, a beserker, ammo, and various monsters (#10). Also,
the switch in the southeast corner of the room opens a door to a
hidden hallway (#11) which leads to the room with all the
In the southeast corner of the arachnotron/revenant room is a secret
door to a hallway (#12) leading south; it contains light amplification
goggles. The secret door you emerge from is marked with green pillars.
Up the steps to your north is another secret door, also marked
with green pillars; it contains armor, beserk, and ammo (#13).
In the room with the rocket launcher on the pedestal, northwest of
the room with secret door #13, you can run past the rocket launcher and
get onto the north ledge with the imps on it (#14). There is some
health and green armor up there. The ledge on the south side of the
room is actually a lift, which you can lower by hitting space.
There are two boxes of rockets up there (#15).
In the northwest, there is a room with two acid floor areas and
some pillars with stuff hidden behind them. On the southwest wall,
there is a section of wall with mismatched texture; when you
walk near that section of wall, a door opens in the northwest
acid pool. The door leads to a megasphere, which counts as
three secrets (#16, #17, #18).
Also note that just southeast of your starting point is a secret
door to a room with some goodies, but it's not an official secret.
1 114 <fda20000, 2480000> ( -606, 584)
2 111 <fda00000, 1380000> ( -608, 312)
3 112 <ff200000, 2800000> ( -224, 640)
4 116 <fc260000, 2800000> ( -986, 640)
5 5 < 5c00000, 8c40000> ( 1472, 2244)
6 12 < 3c60000, 7000000> ( 966, 1792)
7 26 < 80a0000, 5c00000> ( 2058, 1472)
8 180 <f8b00000,f9600000> (-1872, -1696)
9 34 < 57a0000, 5400000> ( 1402, 1344)
10 49 < 37d0000, 4d50000> ( 893, 1237)
11 80 < 6400000, 3480000> ( 1600, 840)
12 74 < 7a50000,fbbd0000> ( 1957, -1091)
13 71 < 6840000,fc000000> ( 1668, -1024)
14 101 < 600000,fffb0000> ( 96, -5)
15 59 < 1c0000,fcc00000> ( 28, -832)
16 120 <f8e00000, 4f00000> (-1824, 1264)
17 121 <f8e00000, 4e00000> (-1824, 1248)
18 122 <f8e00000, 4e00000> (-1824, 1248)
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