The yellow key room has a number of pillars. The two westmost pillars
have switches on their west side. The north switch opens a secret
door on the north side of the room, which leads to a room with ammo,
health, and a torch (#1); the south switch opens a door on the south wall
which leads to a hellstaff (#2). Getting the yellow key causes three
doors to open to the north, south, and west; walking through one of the
open doors causes the stained glass windows at the far east side of
the room to raise up. Run back there and take the teleporter, which
takes you an area northeast of the starting room (#3) with lots of
goodies, and some very nasty monsters.
Go through the door east of the green key; it leads to a hallway with
some niches to the west and east, with dark patches between them.
The west niche in the middle is larger than the others; walking into
it will reveal a secret door to the west which leads to some monster
pens with ammo and time bombs (#4), and a teleporter to a shadowsphere.
1 114 <ffe00000,fd2b0000> ( -32, -725)
2 101 <ff200000,f9880000> ( -224, -1656)
3 73 < 3240000, 4240000> ( 804, 1060)
4 84 < 2d80000, 380000> ( 728, 56)
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