[idsoftware.com] Login name: johnc (messages off) In real life: John Carmack Directory: /raid/nardo/johnc Shell: /bin/bash On since Jul 5 17:29:39 2 hours 58 minutes Idle Time on ttyp7 from idnewt Plan: Quake is out. Finally. I think the end product is damn good, and I am proud of my 18+ months of sweating over it. I hope lots of you enjoy the shareware levels enough to register :-) While there will probably not be any about-faces in technical decisions, Quake will definately be growing and expanding over the next year or so as we gauge the user community reaction and release updates and the inevitable sequal. Some work that will be going on in the near future: Quake Advanced Server internet technology Fixing any serious problems with Quake 0.91. Release of tools and source code for user prog coding and level building. Writing a new map editor for win/NT + open GL Porting Quake to native win32 + DirectX Porting Quake on the metal to some 3D accelerator boards. Writing a proper full radiosity replacement for the light utility. Reasonable user suggested improvements (keep it in the discussion groups please, I get enough mail as it is) Speed enhancements in the polygon model path. Adding support for various gadgets -- HMDs, controllers, maybe other sound cards, etc. And of course... The Next Generation Technology. (no, I won't give you a code name to talk about!) Vacation? I don't need a vacation! John Carmack Id Software v0.94 -- Bugs fixed / Features added (unreleased beta version) ------------------------------------ * Totally rewritten menus * New lighting model with overbrighting * Parsed lowercase BLASTER parms * Better Sound Blaster shutdown code * Rewrote sound blaster initialization * Fixed DMA channel 0 bugs * Added SBPro 8 stereo setup * Fix delayed sound on 8 bit Sound Blasters * Fixed speed key affecting angle-turning from keyboard * Fixed "no such Alias frame" bugs * Fixed Zombie not getting up bug * Checked for very high joystick values, signalling a failed read * Unstuck jumping Fiends and Spawn * Fixed large BModels blinking out in complex areas * Fixed s_localsound with no sound started * Saved spawn parms in savegame * Fixed screenshot save location * Bind with no arguments no longer clears value * Allow console in intermission / finale * Fixed false gib messages * Full-screen TAB scoreboard in DeathMatch * Fixed "+playdemo " from command line * Trapped overflow in sizebuf messages * Moveup / movedown in water! * Fixed-up Talk command * Added unsupported crosshair option ("crosshair 1" from console) * Colored chat messages with notify sound * Fixed "connect during intermission" bug * Changelevel while demos running no longer crashes * Fixed changelevel with no map left up loading screen * Fixed long names entered from the console causing crash * Stopped demos changing while in the menus * Fixed modem initialization from menu * Fixed serial reliable stream getting stalled * Serial/modem code fixes 16550a lost transmit buffer empty interrupts fixed sometimes processing interrupts from com1 when using com2 added com3/com4 support from menus fixed first character of modem init not getting sent saved serial/modem settings in config.cfg * Fixed name and colors not always sent to server at startup * Fixed "stopdemo" crashing the system when there wasn't a demo playing * Added server's TCP/IP and IPX addresses (if available) to status command 0.95 fixes ----------- * more deathmatch start spots in e1m6 and end * print server version and prog crc on connect * -default starts start.map if nothing else specified * fixed lookspring function during net games * fixed rare crash during long running dedicated servers