WMAP -- v4.1 ============ Here is a program to generate ALL maps for ALL episodes of 3D-Wolfenstein (both versions 1.0 and 1.1). It uses the MAPHEAD and MAPTEMP/GAMEMAPS files that come with the game, and produces files: LEVELnn.MAP -- the ASCII map for level nn or LEVELnn.HEX -- the HEX map for level nn To display a description of the input syntax enter: WMAP /? This version of WMAP now uses files WMAPWALL.DAT & WMAPOBJ.DAT to define the characters to be output for each type of wall or object. These data files may be edited to suit your own tastes, and if any wall/object code is not defined in these files then the default character '@' is output. Hosko History ------- v1.0 - Original version. v2.0 - Officers marked separate to normal guards. Key updated. Code generally improved. Command line parameters included. v2.1 - Minor mods. Map interpretation errors corrected. v3.0 - Map start address taken from MAPHEAD.WL1 . Map names taken from MAPTEMP.WL1 . /k switch can be used on its own. /h switch included - prints map as hex dump. v3.1 - /h switch outputs to LEVELxx.HEX Minor mods. v3.2 - Page feed inserted between HEX maps. Message line-feeds sorted out. More map/object info added. v4.0 - Modified to work for Wolfenstein 3D versions 1.0 & 1.1, and for 1/3/6 episode versions. Wall and object info now read in from data files, and therefore the /k switch has been disabled. v4.1 - '+' switch removed. Minor bugs fixed.