=========================================================================== Archive Maintainer : Replace the original with this version. Advanced Engine Needed : ZDoom 2.2.1 / GZdoom 1.1.04 (or later) Primary purpose : Gameplay mod - new weapons, effects and enemies =========================================================================== Title : Zero Tolerance Filename : zp-zerot.wad Release date : 05-29-08 (Initial Release) Update date : 06-26-09 (Xaser's MP-Fix Edition) Author : Zero Prophet Email Address : zeroprophet@gmail.com Other Files By Author : Zero Tolerance Misc. Author Info : Mysterious individual, cryptic speaking style, unknown whereabouts. Description : Step into the circuits of the Prototype, a rogue android scheduled for termination but freed in a time of dire need. Trash the opposition of the First Invasion with a plethora of new weapons and dazzling special effects. Complete with a new heads-up-display and a full-fledged reloading system, Zero Tolerance is almost a Total Conversion in its own right. A seperate text document, zp-zeros.txt, has been included and contains the full storyline and whatnot. Rejoice, ye who are interested in that kind of stuff. The plotline somehow ties into that of Zen Dynamics, but its main connections are currently unknown. [XA] This release is a quick update to allow multiplayer to function correctly. It fixes obituaries and starting equipment, as well as assign the extra weapons to replace Skulltag's. Now if only Skulltag would update itself... Additional Credits to : Many, Engine : iD, Randy Heit, Graf Zahl Artists : -Paul (NMN) . Weapons: Photon, Raiden, Flak, Xanadu, Bouncer, Prometh, Zero&Infinity -Eriance . Weapon: Flaregun + new imps and enemy gibs -Xanthier . Weapon: Xanadu (co-op with Paul) -Doom2.5 Team . Weapon: Chainsaw -JStanf35 . Weapon: Genova (from Imagination) http://www.geocities.com/jstanf35/ -Vader . Knight/Baron gibs -Cory Whittle . many original sprites (clips) + chaingunner replacement -3Drealms. Weapon: Prophet (Duke64 rip+edit) . orig. rip by Chronoteeth Musicians : -BenJam --> http://benjam.org -Karsten Koch -v- http://www.aufgang.org/koch/homepage/music.asp Contributers : -WildWeasel . some Stranger-FX, alphatesting -Nash . radical gore effects -Enjay . switches & footsteps -Xaser . blood, improved effects -Xenophon . original casing code -Corwin . splash effects Alphatesters : -TheDarkArchon -Chronoteeth -TawmDee -SnowKate -Paul (NMN) -WildWeasel -MasterOFDeath -Xaser Additional : -iD . sounds from Doom 3 and Quake 3 -Epic . sounds from Unreal -Volition . sounds from Freespace 2 -Raven . misc Hexen and Quake4 rips -Rogue . misc Strife rips -3D Realms . Duke Nukem Mushroom Cloud -Doom2.5 Team . various projeciles and effects -Others unknown! =========================================================================== * What is included * New levels : No Sounds : Yes Music : Yes - Adaptations of BenJam's "Binary World", http://modarchive.org/module.php?65120 In-game midis are personal remixes of Karsten Koch's soundtrack for the game "Rollin". Originals available from Koch's homepage: http://www.aufgang.org/koch/homepage/music.asp Remixes available from www.vgmusic.com: - Dos & Windows section, look for "Rollin" Graphics : Yes Dehacked/BEX Patch : Yes Demos : No (sync issues) Other : ZDoom-Specifics * Play Information * Game : Doom II or UDoom Map # : All Single Player : Yes. Cooperative : Yes - great fun with Plutonia Deathmatch : Yes - if you don't mind dying often! Difficulty Settings : Depends Source Port : Zdoom 2.2.1 or later (and compatibles: ST & GZ) * Construction * Base : Graphics mostly from NMN, Animations by Zero Prophet, Coding by Zero Prophet, Donations from Xaser and Zen Dynamics Build Time : Months of work, Years of idle Editor(s) used : XWE, PSP7, ImpulseTracker, GoldWave Known Bugs : HUD is not perfect and the Lasersight is buggy. These issues will be fixed when ZDoom allows. May Not Run With... : Certain ZDoom-Specific wads may confuse Zerot's scripting. Any TCs with complete weapon replacements are not recommended. Mods with advanced DECORATE (ie, Zen Dynamics) are not healthy either. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as you credit the Non-Prophet in some form. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission (or otherwise assumed it) from the original authors of any modified or included content in this file to allow further distribution. In other words, you won't get sued. * Where to get the file that this text file describes * http://www.doomworld.com/idgames/ end.file