Archive Maintainer : Advanced engine needed : Skulltag 0.97d3 Primary purpose : Deathmatch/Team DM =========================================================================== Title : GET OFF MY LAND 2: The Unofficial Sequel Filename : getoff2.wad Release date : June 3, 2009 Author : Wills Email Address : willsh@aol.com Other Files By Author : /idgames search, author "Wills". You probably won't like what you see. Misc. Author Info : Needs to learn decorate better Description : This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be like. Gameplay's a little different than your usual Doom match. The shotguns you have are extra-powerful, meaning you can be killed in only one or two shots, and you move slower than usual. Taking cover, firing through windows, hiding, etc. are all very much encouraged. Story : You and your hooligan friends have decided to tear it up on your uncle's old farm out in the middle of nowhere while he's at the New Orleans Crawfish Convention. There are probably a few firearms lying around - have a blast! Additional Credits to : Richard Wilkins, the guy who made Phobos (I stole a texture from him), Pascal vd Heiden, randy/i/ee/etc., the makers of the Doom 3 weapons wad =========================================================================== * What is included * New levels : One Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes Other files required : Skulltag * Play Information * Game : Doom 2 Map # : Map01 Single Player : Nope Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Other game modes in ST Difficulty Settings : No * Construction * Base : Inspiration Build Time : A few days Editor(s) used : Doombuilder, XWE Known Bugs : None May Not Run With... : Earlier versions of Skulltag, but I'm just guessing * Copyright / Permissions * Do whatever you want, just tell me and give me credit. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames FTP sites: Yeah right