=========================================================================== Advanced engine needed : ZDaemon, Skulltag Primary purpose : Capture The Flag =========================================================================== Title : Smart CTF - IDL 2011 Edition Filename : sctf-idl.wad Release date : 08/20/2011 Author : DX-Chain Email Address : dxchain1@gmail.com Other Files By Author : Lazarus DM, Parthoris DM, cDuel1 Misc. Author Info : Several of my projects are WIPs because I like to improve upon things as the competitive scene gets more exposure to the maps. Description : Competition style CTF maps that favor strategy rather than brute fragging and stalling. Additional Thanks : All of the IDL players who took an honest look at the maps and weren't afraid to give valuable ideas and suggestions based on real experience. All title and intermission artwork was done by Thomas, a.k.a "T.V." (He also allowed the use of his PL2/PRCP textures. DISCLAIMER : This edition of Smart CTF was released to meet the map demands of the 2011-and-beyond IDL seasons until the final edition is complete. As a result, several of the original features, such as SECTINFO entries and the map selection hall for organized matches are not in this release. Resources from the incomplete maps are also in this version to ease work for future versions. This pack also has only 5 of the planned 10 maps for "Smart CTF 1." =========================================================================== Maplist =========================================================================== MAP01 - "Lazarus Revisited" Author - DX-Chain Music - "Kill Streak" by James Paddock MAP02 - "Forgotten Outpost" Author - DX-Chain and Fastidious, based on a layout idea by Fastidious Music - "Other Side Of The Moon" by Stuart Rynn MAP03 - "Boom Anomaly" Author - DX-Chain Music - "Full Thrust" by James Paddock MAP04 - "Daedalus' Arena" Author - DX-Chain Music - "Skyscraper" by Stuart Rynn MAP05 - "Asteroid Conflict" Author - DX-Chain, based on the popular Quake 3/CPM map "Camper Crossings" Music - "Wolverine" by James Paddock =========================================================================== * What is included * New levels : 5 Sounds : Yes - One ambient sound (water) for MAP03 Music : Yes Graphics : Yes Dehacked/BEX Patch : DEHACKED lump Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 via ZDaemon or Skulltag Single Player : No Cooperative 2-4 Player : No Deathmatch 2-8 Player : No Other game styles : Capture The Flag Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Varied. Editor(s) used : Doom Builder 2, XWE, GIMP, MSPaint Known Bugs : None at time of release. May Not Run With... : Vanilla ports or it could be buggy in Odamex * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://www.totaltrash.org ftp://archives.3dgamers.com/pub/idgames/ and mirrors