------------------------------------------------------------------------------ Title : Canal Run v1.0 Author : J.C. "SailorScout" Bengtson Original Release : January 21st, 2000 E-Mail : golbez@ptd.net sailorscout@planetfortress.com Web : http://home.ptd.net/~golbez http://sailorscout.cjb.net Included Files : CANALRUN.WAD CANALRUN.TXT ------------------------------------------------------------------------------ Description : Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too.. This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either. As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode.. On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there.. Technical Notes : This map requires a BOOM-compatible source port. Revision History : v1.0 - First release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Doom, E1M8 Demos Replaced : N/A Supported Modes : Single, Cooperative (4 Starts), & DM (8 Starts) Difficulty Settings : Full implementation Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : A day! Editor(s) used : DETH v4.42 BSP 3.0 NWT v1.3 Level Statistics : THINGS - 180 VERTICES - 340 LINEDEFS - 428 SIDEDEFS - 848 SECTORS - 108 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ------------------------------------------------------------------------------ LEGAL BITS ------------------------------------------------------------------------------ Authors are NOT permitted to use this compilation as a base for their own. You MAY distribute this compilation, provided it is the original ZIP file. id Software provides no support for any user add-ons, including this one. All mentioned trademarks are the property of their respective companies. This map copyright (C) J.C. Bengtson