================================================================ Title : 2002 A DOOM ODYSSEY (V3) Filename : 2002ado.wad Authors : Paul Corfiatis (leader), Chris Hansen, Kristian Aro VIRGIL (the Doom Poet), Sam "Metabolist" Woodman Rory Habich, Anthony Soto, Joseph Pallai. Email Address : pcorfiatis@our.net.au (Paul) doomed_krise@hotmail.com (Kristian) neworderdatabase@hotmail.com (Anthony) IMUSTJOE@prodigy.net (Joe) C.N.H.DK@mail.tele.dk (Chris) virgil_32@hotmail.com (VIRGIL) rhabich@freeler.nl (Rory) sewoodman@talk21.com (Sam) Description : A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download. This is a re-release which has some bug fixes, see below for more info. Story : You fight you're way through a monster infested bloodbath to destroy that spider. Then you return home to find out the awful truth that you're wife "Stephanie" has been kidnapped by Tommy the Trooper. Then you must go back into hell somewhere else to destroy Tommy and rescue you're wife. Additional Credits to : All the authours for the Utilites which made this megawad possible. ID software of course for allowing all us authors and others to create addon levels for their games over the past 10 years. And myself for making sure this great megawad would be completed and not go dead like some other megawads such as Doom Millennium?. Also credit goes to members who signed in and gave it a try but couldnt get any ideas going. Changes in V3 (1 Aug 04): MAPINFO bugs fixed. You can now complete any episode using ZDOOM, LEGACY, etc. : Improved texture alignment in E4M6 : Improved music if using the Yamaha SXG50 driver and playing using ZDOOM. : Plasma gun added to E2M6 and textures aligned. : E5M1 improvents, more ammo added, but still sparse so take care. ================================================================ * Play Information * Game : THE ULTIMATE DOOM Episode and Level # : ALL - Thats 4 all new episodes. Single Player : YES - Recomended. Cooperative 2-4 Player : YES - Good for some of the harder levels (such as E4M6). Deathmatch 2-4 Player : YES - Not in all levels. Difficulty Settings : YES - In every level. New Sounds : NO - This is Doom. New Graphics : YES - Taken from various wads, etc. New Music : YES - All new original songs written by Paul Corfiatis. Thats 27 new level songs and 4 misc songs. Demos Replaced : ALL - All recorded with Doom v1.9. * Construction * Base : New levels from scratch Editor(s) used : Various * Known Bugs * If the game crashes using Doom v1.9. Here are some possible solutions it is recomended that you use a source port to play this megawad. See the Requirements section below. E4M9 Items dissapering : A source port will display this level properly. Savegame bug : If you play using the old Doom.exe V1.9 and try to save a game and it crashes with "Savegame buffer overrun" or the screen messes up. That means the level is too big to save in. This occurs on some of the big levels such as E2M7, E3M7 and E4M6. Visplane error (VPO) : This is a limit in the original Doom v1.9 (DOS version). No more visplanes The game crashes in very detailed areas. Visplane overflow It is recomended that you use a source port such as BOOM or ZDOOM to prevent this from occuring. See Requirements below. The chances of getting a VPO is hard. But in levels like E4M5, E4M6, E2M7, E3M5, E1M8 where there is lots of detail you are at risk!. * Who did which level? * Paul Corfiatis : E1M1, E1M3, E1M5, E1M7, E1M9 E2M1, E2M4, E2M5, E2M7 (w Kristian) E2M8, E2M9, E3M2, E3M7, E3M8, E4M1 E4M8, E4M9, E5M1, Music and GFX work. Chris Hansen : E2M2, E3M6, E4M3, E4M4, E4M5, E4M7 Kristian Aro : E1M2, E1M4, E1M6, E1M8, E2M7 (w Paul) Rory Habich : E2M3, E2M6, E3M3, E3M4 Sam Woodman : E3M1, E3M9 Virgil, The Doom poet : E3M5 Anthony Soto : E4M2 Joseph Pallai : E4M6, Some of the new Textures (borrowed from some other wad). * Requirements * Hard drive Space : 20 megs, the wad is just over 11 megs. But this shouldnt be a problem because most computers have thousands of megs free space. Minimum : Doom v1.9 on a 486 with fast video card but due to the detail in some of the levels you are at risk of a Visplane releated crash. If you use Doom95, the Visplane limit seems to be bigger and there is less chance of a crash. Recomended : Any limited source port. that could be Boom, Zdoom Doom legacy, and whatever. * Copyright / Permissions * Authors MAY NOT use these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: http://www.gamers.org/pub/idgames/levels/doom/Ports/megawads/2002ado.zip * Other stuff by Paul Corfiatis * Visit Paul's Doom page at http://www.geocities.com/paul33_au/