================================================================ Title : BCDEATH6.WAD Authors : Brian and Craig Sparks Email Address : csparks@kuhub.cc.ukans.edu Background : This series, BCDEATH2 thru BCDEATH6, was made with Deathmatch in mind (Secret Passages, Open spaces, good weapon selection, and tons of ammo to continuously kill your buddies with) They are all very well done and debugged. We have collectively made over 25 levels to date. This series represents some of the best we have made. A lot of care and work went into the look and theme of the levels in this series You will not be disappointed. We have played these levels many times in four player Deathmatch and they are a lot of fun and although these levels were designed with Deathmatch in mind they are all still designed for single player mode. Description.............:Another favorite of mine for both Deathmatch and single player. There is a seemingly impossible room with filled with barons and some blue armor. Its not that hard though, there are several ways to get it. Once you figure it out you should be the first to get it in Deathmatch . Tons of ammo located in a huge indoor (what's behind this door) room. And of course in keeping with the theme of the other levels there is a snipers window looking down into this room. There are some long running secret passages. There is a large vertical differential in this level that leads to a very long elevator ride. Good luck. They are all challenging in that Hurt Me Plenty is challenging enough and Ultra Violence is what it should be, very hard. We welcome any feedback you might have. ================================================================ * Play Information * Episode and Level # : E2M6 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!!! Difficulty Settings : only 3 and 4. New demos : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : We lost track. Editor used : DEU 5.2 * Copyright / Permissions * You may do as you please. Just give us credit if you modify it. ================================================================