=========================================================================== Advanced engine needed : None Primary purpose : Single play/sightseeing =========================================================================== Title : Maps From Memory Filename : e1m1mem.wad (Main wad, for Doom 1) e1m1mem2.wad (Two more levels, for Doom 2) Release date : June 16, 2009 Author : Creaphis (wad compiler), ArmouredBlood, The Green Herring, Enjay, TimeOfDeath, LogicDeluxe, Nuxius, Super Jamie, GreyGhost, and SirTimberWolf Email Address : Creaphis - hiebert.paul@gmail.com Other Files By Author : Between all of us, a good chunk of /idgames Description : A bit more than an episode's worth of recreations of Doom's e1m1, "Hanger", all of which were made entirely from memory. There isn't much new gameplay here, or stunning new visuals, but if you think it might be interesting to see what different Doom community members can remember about the map where It All Started, then... check this out! More info below. =========================================================================== * What is included * New levels : 10 Sounds : \ Music : \ Graphics : \ Dehacked/BEX Patch : No Demos : / Other : / Other files required : / * Play Information * Game : DOOM for e1m1mem.wad, DOOM2 for e1m1mem2.wad Map # : e1m1 - e1m8 in e1m1mem.wad, map01 - map02 in e1m1mem2.wad Single Player : Designed for Cooperative 2-4 Player : Starts may be placed on some maps, untested Deathmatch 2-4 Player : Same as above Other game styles : Nope Difficulty Settings : Sporadic * Construction * Base : Our grey matter Build Time : Variable, but never long Editor(s) used : A few Known Bugs : Yes, many, most of which were left intact due to the nature of this experiment. There's some tutti-frutti when playing on vanilla, but no VPO's. May Not Run With : Tested With : Chocolate Doom, PrBoom-plus =========================================================================== This "project" is what resulted from an idea posted in this forum thread over at Doomworld: http://www.doomworld.com/vb/wads-mods/46540-maps-from-memory/ I highly recommend visiting this page to see the original instructions given to the mappers, and to see the discussion that was going on while these maps were being shared and compared. The maps are presented in this wad in more-or- less in the same order in which they were submitted by the mappers, so if you wish, you can follow along in the thread while playing the maps. It's like video commentary, except it's text! The exceptions are the two maps which were submitted with no exit, which have been moved to the ends of their respective wads. Some of the mappers' comments were originally packaged with their wad files instead of just posted in the forum thread, so those comments are copied-and-pasted below. ** Credits ** * e1m1mem.wad - for Doom 1 * e1m1 - Creaphis Original comments: "E1m1, reproduced entirely from memory (inaccurately), after having not looked at the original e1m1 for at least a few months. I've done my best to copy all level features except for the thing placement on the lower skill levels (only UV placement was attempted). There is no new gameplay here, of course, but I made it as an interesting curiosity for myself and perhaps others. "This was an interesting process. I felt fairly comfortable rebuilding the level geometry, but found it brutally hard to guess at what the textures were supposed to be - I've never played this level with an eye for the textures so I had to go with my best gut feeling. Thing placement was surprisingly easy. Once I started testing the level, I noticed that I had a deeply-ingrained muscular expectation that certain things should be in certain places, so when something was out of place or missing it was clear what had to be fixed. Even though this remake is inaccurate in most places and just plain wrong in the rest, it feels like e1m1 when I play it and I'm satisfied with that." e1m2 - ArmouredBlood Original comments: "E1M1 from memory, like creaphis I could barely remember what any of the textures MIGHT be, but I remember the architecture pretty well. Probably missing a secret or two cause I never went completely in depth on this. Also not sure if the first door should be opened by monsters, never remember having 5 former humans pop up after getting the green armor. Think I fixed that though. Other than those and some size of room issues, it should be close. Somewhat did difficulty levels. "Took 2 hours or so." e1m3 - The Green Herring Original comments: "Not perfect, but it'll do." e1m4 - Enjay e1m5 - Nuxius e1m6 - GreyGhost Original comments: "Created as a self-test to see how much of E1M1 from Knee Deep in The Dead is imprinted on my memory. I'd give myself a low pass." e1m7 - SirTimberWolf e1m8 - LogicDeluxe (no exit) * e1m1mem2.wad - for Doom 2 * Two maps were submitted that make use of Doom 2 resources. Though this is a clear deviation from the premise of this level compilation, these levels are included because the Doom community is all about inclusivity and brotherhood. map01 - TimeOfDeath map02 - Super Jamie (no exit) =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors