---- Notice to any FTP Maintainer: This upload as git_60.zip should replace any previous versions, such as git_4.zip or git_41.zip. Thanks! ------- ============================================================================ Title : GIT! Filenames : GIT.WAD / GIT.DEH / GITHELP.LMP Author : Brian Kelly Author Info : Studying for a Computing degree in Ireland Email Address : cof3014@web.rtc-tallaght.ie - OR - power@m-net.arbornet.org WWW : http://web.rtc-tallaght.ie:80/~cof3014 Description : 6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987} These have been designed for single player mode, but Deathmatch and Multiple Player games are possible, they just aren't optimised for them. Feel free to do this yourself. I could have made an incredibly large single level instead of doing 6 separates, but Doom isn't meant to be played in twenty second bursts while your hard disk desperately tries to catch up on your killings. Also, attention spans waver when you are forced to trek across an immense landscape with your blue key to where you think you saw a blue door. No thanks. Any comments welcome. The fact that these were all designed and tested on a 16MHz 386sx should make you appreciate them more. I hope. I've tried them on a DX2, and they were fine, if a little easier. {Thanks to Jason Roycroft for use of his little gem of a PC!} When I first started E1M3, I was actually basing the level on the second floor of the Regional Technical College in Tallaght, Dublin. But it was when I had the mezzanine, the foyer, stairs and labs done that I realised my college wouldn't make for a decent Doom level. So everything after that is my imagination. Now there you go. There is a hidden swimming pool on E1M4, and credits for the original concept go to the author of Swimpool.wad and to Jens Hykkelbjerg, who keeps a good web page on Doom special effects. Dont try and fix any problems with sectors 108 - 110 because they only work by being inconsistent. I've recently added some sounds to the wad, and they replace a few death sounds and others. They are all sampled from audio CD's, so you may recognise a bit of Big Black, The Jesus Lizard, Helmet, Front 242 and Nine Inch Nails. Also contained in the zip is a DeHackEd patch... just something to try to add to the whole Git thing. Edit it freely, because it was made from a lot of other DeHackEd patches. I included it simply because its my favourite one. Copy them, distribute them...blah...etc...If I chance upon these levels on a bbs or ftp site someplace and this file isnt with them there'll be Hell On Earth. A game which I have never played at home, due to the fact that I dont own a real machine yet. ------------------------------------- To run the levels, unzip to your doom directory and enter: GIT ------------------------------------- I was told that E1M2 is tough to complete without taking a look at the map in DEU. To help you all out, I recorded an .lmp of yours truly finishing the level. To see it in action, make sure all of the Git files are in your Doom directory and then enter: GITHELP This will play the demo for you. To create the DeHackEd version, move Git.deh to your DeHackEd directory, then run DeHackEd and press (in this order): Z (zaps changes) L (then, when prompted:) GIT W (writes changes). Then go and play DOOMHACK with the Git levels. ============================================================================ * Play Information * Game : DOOM I Episode and Level # : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Implemented New Sounds : Yes New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : DEU 5.21; BSP 1.1 to build the nodes; REJECT 1.1 to build the reject table; WADCAT 0.6 to put them together, DMAUD 1.1 to add the sounds. Build Time : January 1995 - September 1995, on and off. Known Bugs : None so far (fixed the secret bug on E1M1). I used REJECT with a threshold of 400...if you experience a problem with some of the levels then try running it through DEU's nodes builder or similar. This will wipe my changes to the reject table and might help solve the problem. If not, mail me and i'll see if I can help. * Copyright / Permissions * Authors may use this WAD as a base to build additional levels. Like i'll be able to stop you, anyway. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: First uploaded to ftp.cdrom.com in May '95 as git_4.zip. Mirrored by about a dozen other sites across the globe. Look in their: /pub/idgames/doom/levels/g-i directories (or similar) for any new versions, which will be marked as git_xy.zip, where x is the amount of levels included and y is a simple version number. BBS numbers: - None, as far as I know. Other: - My hard disk on my 386 at home. Jay's P.C. Ah well. * Future Versions * Making levels wreck my head, so I'll stick to this six. I'm going to add a different ENDOOM entry, add consistent textures to all the levels, change the DeHackEd version, and maybe record an .lmp for each level, since pkzip gives around 95% compression on them. * Credits * Credits to Masta G for his dope lyrics. Yo was up yall, wes jus chillin, ya know what im sayin? Deli!