====================================================================== Title : manse11.wad For use with : DOOM 1 Author : Jason Scanlin Email Address : jls@rabi1.phys.columbia.edu Misc. Author Info : Now a full-time physics major and DOOMaholic at Columbia University. Description : This was my first wad, designed six months ago. It is not a huge level; I intended it to be map 1 of a full episode, but I haven't had the free time to finish (what with DOOM2, Descent, RotT, Dark Forces, Heretic, and Magic Carpet :)). It is, IMHO, a very detailed and nice looking WAD, though. It's also pretty hard in UV mode (let alone in Nightmare). Additional Credits to : Steve 'the Krool' Kasow & Aaron 'Mad Dog' Lindenberg - Extensive alpha testing and source of endless creative suggestions. ("Why isn't there a Cyberdemon on the level?", et al.) ====================================================================== * Play Information * Episode and Level # : E1M1 Single Player : Yes (heavily alpha tested) Cooperative 2-4 Player : Yes (but not tested and not really optimized for it - it's likely to get crowded with four people running around) Deathmatch 2-4 Player : Yes (again, not tested or optimized, but at least you'll run into each other pretty often) Difficulty Settings : All (pretty well tested) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Too much. Editor(s) used : Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes Known Bugs : None. (No, the scarcity of ammo in UV mode is NOT a bug.) * Copyright / Permissions * Please distribute this file with the WAD and give me credit if you use it as a base. Otherwise, you can do whatever the hell you want with it. (Seriously - like I could stop you from editting it!) (*************)