RIP-OFF2 - Dimension 42 (version 2) - for Doom or Ultimate Doom v1.9 RIP-OFF2 supports all play modes (solo, coop and DM) and features modified weapons, new monsters, sound, music and a few textures. Note: RIP-OFF2 will not run with 'Plain Vanilla' Doom unless you merge the missing sprites from doom.wad. This is NOT recommended due to the huge size of the resulting wad. This version is designed to operate with a Source Port which can import DeHackEd patches and pwads containing sprite data - such as Boom, PRboom, MBF, SMMU, ZDoom, Legacy, glLegacy, ZDoomGL, etc. REASONS FOR THE UPDATE: ---------------------- 1. RIP-OFF2 is a 'LEGALIZED' version of RIP-OFF - originally contained in 4 zip files (rip-off1.zip rip-off2.zip rip-off3.zip and rip-off4.zip). The original version illegaly contained about 2MB of sprite graphics from doom.wad - copyrighted by id Software. 2. The original zip files had a combined size of 2.9MB. This version is only 1.6MB zipped. 3. The original version was spread over 4 zip files and required a patch program to join the three archival files. ======================================================================= Original author : Mordak pcsmith@kadets.d20.co.edu Version 2 update by: Sparky of KISS Software kelm@eisa.net.au Mods made by Sparky of KISS Software: - the original 4 zip files contained 15 files and required a patch program to join three archival files. This version contains a total of only 5 files: rip-off2.deh rip-off2.wad rip-off2.txt and the two 'extra' files barney.txt and rip-off2.gif. Deleting the illegal sprites reduced the wad from 4.4MB to 2.6MB. - the original version required further patching of the doom.exe file using DeHacked. This version is designed to operate with the Source Ports mentioned above, hence patching is not required. - deleted the 3 internal demos as they were a VERY old lmp version; they went for 16 minutes, and took up 123kB of space in the wad. - cleaned the wad of wasted space - updated the DeHackEd file to Patch Format 6 for combatibility with Doom v1.9 and Ultimate Doom v1.9 As stated above, Rip-Off2 does not require patching and can be used directly with many Source Ports. The following command line can be used with most of the Source Ports (where xxxx is the .exe file): xxxx -deh rip-off2 -file rip-off2 PRboom cannot remember your preferred video resolution so use: prboom -width 800 -height 600 -deh rip-off2 -file rip-off2 Legacy v1.28 requires that you enter the dot extensions: DOS doom3 -deh rip-off2.deh -file rip-off2.wad Win32 legacy -deh rip-off2.deh -file rip-off2.wad OpenGL Source Ports like glLegacy and ZDoomGL require additional commands - see your documentation. The original text file follows: ============================================================================== Title : RIP-OFF .99(although the level is called Dimension 42) -affectionately known as rip-off deu to the quantity of things stolen from other pwads- Author : Mordak Email Address : pcsmith@kadets.d20.co.edu (during the school year) Misc. Author Info : A lazy guy that knows how to do a job RIGHT! Files Included : RIP-OFF.WAD RIP-OFF.TXT RIP-OFF.GIF BARNEY.TXT KICKIT.DEH DEHACKED.EXE DEHACKED.TXT Instructions for Losers : read the barney story, look at the gif, to install edited Suprwepn patch (added automatic BFG -caution= don't fire the BFG 9000 in the war room on ID) type: dehacked -load kickit.deh Save your doom.exe FIRST. Then run doom with the -file extension. If you want the grafix with another patch, use the -file rip-off.wad ??????.wad extension with the "new" level AFTER my patch (so it overwrites my level but not the sprites). Description : Well, it's a little bit of everything (as you can/ will see). As far as I know it's the biggest pwad I've ever seen (if you find something bigger please tell me, and I'll add something to mine to keep it number one :). I've been running it on my 486DX33 and UV has a pretty good speed, but ID (hehehe -see for yourself) slows down if you leave any monsters behind (486DX50 recommended for ID). Reject screws it up a little... its kinda like every monster has the "deaf/ambush" bit set, but you get more speed. With this PWAD you can exterminate the Energizer Bunny, blast Beavis, blow up Butt-Head, bezerker punch Barney, cook the charging Cacodemon, and phscorch the Phsykick (KICK IT! KICK IT! KICK IT!) Phskull! That's right, it has sprites (and sounds, and grafx, and a cool level). You can also kill a Spider Demon with a chainsaw -no worries. And because the BFG 9000 is so hard to get, I recommend you use the dehacked patch to make ID quasi-fair (or those Cyber Demons might getcha). Whatever else would you expect from Dimension 42, the answer to the universe? In the final confrontation you must enter the Barney (read barney.txt) House and kill Barney and all his clones. -Good Luck- That's the only theme in this PWAD, all else is just chaos. I hope you like it. I might expand later to make a whole episode, tell me how you like this level. Thank you very much, 49 inch nails. Goodnight. BTW, if you are playing a coop. game there is a way to kill all players in the game (if they don't have an invuln of course). Hint: Close the eye.... Additional Credits to : Rob `Cisco' Sarsorito (cisco@mhv.net) 1_ON_1 Aaron Blackwell (aaron525@denver.relay.ucm.org) Barney 3D ver 2.0 Josh Saavedra (doctor@lacerta.unm.edu) Beavis and Butthead DOOM Colin Reed (colin@argonaut.com) BSP ver 1.1x David Lobser (lobser@csn.org) Energizer Bunny 3D Raphael Quinet (quinet@montefiore.ulg.ac.be) Deu 5.1 Deu5.2 Brendon J Wyber (b.wyber@csc.canterbury.ac.nz) Deu 5.1 Deu 5.2 Bill Neisius (bill@solaria.hac.com) DMAUD ver 1.1 Bill Neisius (bill@solaria.hac.com) DMGRAPH ver 1.1 Subsector Evil Dead Sound WAD Aaron Tiensivu "A-BOMB" HELLNET Sounds WAD L. M. Witek (lee@trousers.demon.co.edu) REJECT ver 1.0 Chris `Lithium' Hopkins (chopkins@peinet.pe.ca) Star Wars Music and SFX ver 2 Leo Martin Lim (leo@cae.wisc.edu) UAC_DEAD SPACKLE LTD. (SPACKLE.LTD@genie.geis.com) Yak World (DUH!) I recomend (in my own sort of twisted way) all of the wads above. They are worth the download. ============================================================================== * Play Information * Episode and Level # : E1M1 Single Player : Yes (of course...) Cooperative 2-3 Player : Yes (if you really want to) Deathmatch 2-3 Player : Yes -KICKITKICKITKICKITKICKITKICKITKICKITKICKIT!!! Difficulty Settings : -*Warning*- ID should be played with god mode New Sounds : AaaHAHAHAHahahahahaa! New Music : If you recognize the jingle please tell me what it is! New Graphics : WO! It's Letterman! New Sprites : AAAAAAHHHHHH!!!!! IT'S BARNEY!!!!! New Skill Levels : You better WATCH OUT! New Deadly Situations : Damn Straight! Various Spider and Cyber Demons: re!re!re!re!re!re!re!re!re!re!re!re!re!re! Demos Replaced : For wussies only * Construction * Base : An idea Insane in the Membrane Build Time : 4 weeks + ... Iiieeeeee! That IS a long time. Editors used : DEU 5.1, DEU 5.2 (and those in additional credits) Known Bugs : Will not not work on a 386, wait that's not a bug- that's a feature -buy a real machine! You cannot save Sometimes, when you stand right between to sectors, in the center of a linedef, you get this endless texture of ceiling... ETC (or floor ... ETF) Major HOM behind teleporter in Pyramid room (like you'll ever find it anyway) If you're not using 1.2 some funky stuff may happen, I'll release version 1.0 for 1.5/1.6/1.7 -whatever- (be about 1 meg smaller) * Hints/Other * * Look before you leap, but have faith. * PLAY THIS GAME DEATHMATCH!!! There are special sectors where you can only get to in Deathmatch. * Be very careful with the spiral "staircase", you might get STUCK! * The beginning is opposite THE END. * At the top of the pyramid lies Heaven (or was that Hell?) * Watch out for the fire shooting columns. * In the Barney room "use" the north side of the column to bring it down. * Don't turn around or you'll see the sign and that's all that she wants because you're living in danger playing wheel of fortune. * ABOVE ALL - DO NOT CLOSE AN EYE!!!! (They kill - whether that's lights or lives you'll have to find out >evil grin<) * Copyright / Permissions * Authors may NOT use this LEVEL as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. -=>* IMPORTANT *<=- If you decide to rip something off from me (like the "unknown death/voodoo" thing), be SURE to PRAISE me (In your text file) and the ORIGINAL DOOM RIP-OFF pwad. -If you're not that religious (HAHA!! You play DOOM right?) then you can just tell people where you got it from and tell them to play RIP-OFF- * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu BBS numbers: Computech 1-719-260-6279 Special Thanks To Lightning and Shadow - Supreme Beta Testers Credits Designer Imposters Body Sprays - Oooohhh, Aaahhhhh The Flying Skull - That Flying Skull Rules! Ross Perot - "When a problem comes along, you must whip it!" Spackle Limited - If you haven't played Yak World, go get it and play it NOW! Army of Darkness (~evilsnd.wad) - "Grooovy"