=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 21 Filename : abyspe21.wad Release date : 10/12/2015 Authors : TheMionicDonut - Project Lead AD_79 Breezeep ClonedPickle gaspe Obsidian Pinchy Surreily MarketAnarchy ArmouredBlood franckFRAG Alterworldruler An_Mutt 4shockblast Email Address : themordicant@gmail.com (Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions were once held by Obsidian, now hosted by TMD and are open for pretty much anyone to participate in. PM TheMionicDonut on Doomworld, or TMD on irc.oftc.net or the Abyss if you're interested. Description : 14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, themed around the work of the late Ty Halderman: - Dynamic architecture(akin to MAP32 of Icarus) - Gunfire-activated switches - No light levels between 128 and 192 It was also suggested that people use textures from TNT: Evilution. Breezeep, An_Mutt and TheMionicDonut used the Alfonzo Treatment. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : All the people who mapped, on and off call Jimmy for making a map(even though it took about 4 1/2 hours) and helping with the textfile The Green Herring for compiling the betas Jimmy for the INTERPIC 0_o SavageCorona for the STBAR Obsidian for the final compilation =========================================================================== * Maplist * MAP01: Cunt Mansion Author: Gaspe Music: D_RUNNIN (intentionally. Kids these days...) Format: Boom compatible Theme: Shootable switches MAP02: A New Day for My ASS Author: franckFRAG Music: "Sadistic" from TNT: Evilution Format: Boom compatible Theme: Shootable switches MAP03: My Internet Is Masquerading as a Pair of Corduroy Trousers Author: Obsidian Music: MIDI of "Generator Room" from Crash Bandicoot Format: Boom compatible Theme: Shootable switches, light levels MAP04: This Probably Has Too Many Scrolling Linedefs Author: ClonedPickle Music: "Bassline" by Mark Klem Format: Boom compatible Theme: Dynamic architecture, shootable switches, light levels MAP05: Wait Till You See It Author: Surreily Music: An inversion of "Donna to the Rescue" from Doom I Format: Boom compatible Theme: All of 'em MAP06: An Unfortunate Disaster Author: AD_79 Music: "The Hornet" by Jimmy Format: Boom compatible Theme: The lot MAP07: Opium Starved Poets Author: Pinchy Music: "Hate Machine" by Jimmy Format: Boom compatible Theme: Every single one MAP08: A Author: 4shockblast Music: Remix of D_E1M5 by SilentZora from Project: Doom Format: Boom Theme: Dynamic architecture, shootable switches MAP09: Anus: The Lost Hole Author: Alterworldruler Music: "Pirate Ship" from Duck Tales 2 Format: Boom compatible Theme: Shootable switches, light levels MAP10: This Was a Mistake Author: Breezeep Music: "The Unjolly" From GothicDM Format: Boom compatible Theme: Shootable switches MAP11: Damn Lava Author: MarketAnarchy Music: Weird rendition of Pink Floyd's "On The Run" from floydhead.com Format: Boom compatible Theme: The whole kit and caboodle MAP12: The Treachery of Potassium Author: TheMionicDonut Music: "Lost Colony" from Sonic Adventure 2 Format: Boom compatible Theme: THE WHOLE SHEBANG MAP13: Asphyxiation of a Disabled War Veteran Author: An_Mutt Music: B-08 music from Kileak Format: Boom compatible Theme: Light levels, dynamic architecture MAP14: Pillars of Eternal Green Author: ArmouredBlood Music: Shop music from "FZero GX" Format: Boom compatible Theme: Shootable switches, dynamic architecture =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP14 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(with the exception of Breezeep, An_Mutt and TheMionicDonut) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : I'unno May Not Run With : Vanilla Doom Tested With : PrBoom, ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors