=========================================================================== Primary purpose : Single play =========================================================================== Title : Cinnamon Roll Massacre Filename : CRM Release date : 9-3-2020 Author : MArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other files can be found here (I also have a playlist of Red Dust 1. Be sure to check that one out if you are interested): https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : Cinnamon Roll Massacre is a map that I released back in April of 2016. You go in a spiral path like a cinnamon roll (from inwards to outwards). For those who have the earlier versions of this map, I replaced the MP3 with a MIDI (composition is still the same) in this version. Good luck surviving this map as it is hard. Demo can be found here: https://youtu.be/5EyaAon2pP0 Additional Credits to : IDSoftware for Doom 2. Aubrey Hodges and Midway for Doom 64 sound patches. General Rainbow Bacon for the Slaughterfest series and the title music. Chris Balch for the intermission music. Textures and flats come from sf2012-tex, GOTHICTX (which are originally found in GothicDM or Gothic2, which can be found in http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip or http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip), NB_RECOL, cc4-tex, and q1tex. Credit goes to the authors of the graphics. *If there is anything that I missed, please let me know so that I can correct the issue. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A couple of weeks? Editor(s) used : Doom Builder 2, Slade 3 Known Bugs : Some windows may have been pushed into the ceiling but that should not be a problem when playing the map. May Not Run With : Boom (requires ZDoom-derived source ports) Tested With : GZDoom (I don't remember what version I used at the time of recording the play through) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors