=========================================================================== Archive Maintainer : levels/doom2/Ports/d-f Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : The Dime Birthday Level Collection Filename : dimebday.wad Release date : June 28, 2015 Author : AD_79, Alfonzo, ArmouredBlood, Breezeep, cannonball, dobu gabu maru, joe-ilya, Marcaek, MD922, purist, Pinchy, and Matt Tropiano Email Address : nrgdime@gmail.com (Dime's address) Description : Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup. All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that "From Melbourne streets, to green scythe, to near impossible maps it was all a blast." Said "near impossible map" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it. Additional Credits to : Pinchy for making the title image and menu cursor; Erik Alm for the Scythe 2 monsters on MAP03; The Green Herring for compiling this WAD =========================================================================== * Level info * All levels arranged in submission order except for MAP32, which was the first submission (but incredibly easy to miss; see the quotes for that level). MAP01: Disgust Author: AD_79 Build Time: 4 hours or so Music: D_ROMER2 from Nova, I think [Epica - Sensorium] "I named it that because this map disgusts me :^) Also happy birthday!" -AD_79 MAP02: Lygon Street Author: Alfonzo Build Time: 3 Hours Music: "Spirit Wiener" by JMickle66666666 Textures: "junkcity" set by JMickle66666666 "This was made during a call with Tarns and MTrop before any of us were aware there was a thread! As such, I've had to go back and edit the things a little bit to make sure it fits the rules better. Happy birthday, Dime!" -Alfonzo MAP03: Dime Another Day Author: ArmouredBlood Build time: 8 hours + 5ish hours of playtesting Music: "Something from TNT, I got it from map24 of scythe." [The TNT: Evilution MAP02 music, which is _not_ called "Smells Like Burning Corpse" despite fan insistence that it is.] "Oh, I included some fun things, I'll let it be a surprise." -ArmouredBlood [NOTE: Said "surprise" was the inclusion of the Evil Marine and Afrit from Scythe 2. It was indeed a surprise for Dime!] MAP04: Rocket In Yo Face (Happy Birthday, Dime) Author: Matt Tropiano Description: "This map was made with Dime in mind, as he rockets himself in the face every speedrun. Gives it a nice personal touch, I feel." Build Time: 3.5 Hours Music: "Stars" by Forty-Two Textures: From CC4. Whatever. "Made this without seeing the requirements because I made something special _out of the goodness of my heart._" -MTrop MAP05: Canyon Crush Author: cannonball Description: "It's like Scythe E3, but totally devoid of red" Music: "Donna to the Rescue" by Bobby Prince Build Time: 4 hours on and off for the past few days. Textures: Stock "but with a red sky that doesn't need to be used to be honest." [It was.] MAP06: Bare Your Fangs Author: dobu gabu maru Music: MAP11 of Zone300 [by Paul Corfiatis] Textures: Stock "Dunno if you like my style of mapping or not, but I made one anyway. Thanks for being an awesome runner Dime." -dobu gabu maru MAP07: Agony Author: purist Description: "Small Doom II vanilla attempt at Scythe E3 map with no secrets" Music: "Bye Bye American Pie" by Bobby Prince Build Time: Around 7-8 hours build and testing over 3 evenings. Textures: "Stock. I wanted to change the sky but it's been a long time since I added textures and I've forgotten how to." "EDIT: Now with Plutonia E2 sky. It was bothering me." "Happy Birthday Dime, hope you have a blast!" -purist MAP08: Doom [Yes, that really is the name of the map. No joke.] Author: joe-ilya Description: "An attempt at making a scythe map, unfourtunatly [sic] it's too long to be one(not [sic] that long, mind you)" Music: Minor Threat - Minor Threat Build: 3 days on and off(usually off) Textures: New sky to fit the red theme. MAP09: Go View It Author: Pinchy [No other info provided for this level, but it uses "Sinister Waltz of id" by Jimmy as the soundtrack.] MAP10: Short Circuit Author: Marcaek [No other info provided for this level, but it uses custom textures by JMickle66666666 and "Time x Time = Time" by Mark Klem from GothicDM as the soundtrack.] MAP11: Dime's Red Canyon Birthday Blowout "(A.K.A. Scythe MAP22 Ripoff)" Author: Breezeep Build Time: 6 days on and off "(hooray for Schoolwork and other IRL related stuff!)" Music: "Postmodern Muck" By Jimmy Textures: Red Sky by IMX, CC4 Tex, "and a few other textures blatantly stolen from Valiant by Skillsaw." "Well, Here it is. Happy Birthday, Dime." -Breezeep MAP32: Untitled Author: MD922 Music: "Running from Evil" by Bobby Prince [used due to no music provided] Unreachable without cheat codes or some other form of level warping because it is almost impossible for even a seasoned speedrunner like Dime to complete it without saved games. Original posts for this level: "I tried to follow all the themes, and I kinda followed the Scythe Maps22-24 style but... you'll know what I mean soon." -MD922 "Since Dime wrote 'gameplay', I don't suppose that the maps need to be red or hell themed at all." -scifista42 "Ya, I could have been more specific on that point scifista, you don't need to limit yourself to pure redrock or even use it at all." -Dime "Heh, I thought you mean't style so my whole map is the same textures as map 24. Whatever, here it is. [map link]" -MD922 "Not an issue MD!" -Dime * What is included * New levels : 12 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-11, MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch May Not Run With : doom2.exe Tested With : PrBoom+ -complevel 9 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors