====================================================================== Advanced engine needed: Any limit-removing port. Primary purpose: Single play, playable with pistol start. ====================================================================== Title: From the Ashes of Fear Filename: fear_ash.wad fear_ash.txt secrets&tips.txt fear_ash.lmp Incomplete demo showing the 2 toughest fights in Map32 0_playfearashdemo.bat Batch file to run the fear_ash demo av_fight.wad Wad with just the arch vile area in Map32 av_fight.lmp Demo showing the arch vile fight 0_playav_fightdemo.bat Batch file to run the av_fight demo Release date: October 27, 2007 Author: Rex Claussen Email Address: gurkha_boy @ yahoo.com Other Files By Author: Wads requiring a source port to prevent VPO errors: 08/04/99 Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322] 09/06/99 Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388] 09/29/99 Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413] 12/05/99 Complex.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500] 06/13/03 Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021] 10/09/03 Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215] 07/06/05 Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697] 01/03/06 Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097] 01/08/06 Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102] Conversions: 02/06/00 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570] 04/11/00 Phoenix.wad -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671] 09/24/00 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888] 12/30/00 Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029] 10/29/01 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385] 04/18/03 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970] Wads requiring no source port: 12/21/99 Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514] 01/24/02 Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469] 01/24/02 Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470] 02/05/02 Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487] 02/27/02 Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494] 05/17/02 Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563] 10/14/02 Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693] 06/11/03 Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018] 09/09/04 phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835] 02/03/05 Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191] 09/14/06 Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191] Misc. Author Info: Gas station attendant at a self-serve only gas station Description: Map15 is a base-themed map, that gets progressively difficult. The map is somewhat non-linear in that it provides alternative paths, and involves back-tracking. Map31 is a castle-type map that brings the player back to areas visited earlier in the map's progression. Map32 is arena combat at its fiercest - battle your way past hordes of enemies that get increasingly tougher. Each map playable from a pistol start. Tested with ZDooM and GZDooM. Additional Credits to: Nigel 'Enjay' Rowand for beta-testing the map and providing excellent suggestions; id Software ====================================================================== * What is included * New levels: Yes Sounds: No Music: No Graphics: No Dehacked/BEX Patch: No Demos: Yes. All demos must be run in ZDooM v2.1.7 Other: None Other files required: None * Play Information * Game: Doom II v1.9 Map #: Map15, Map31, and Map 32 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: Yes * Construction * Base: Maps15 and 32 are from scratch; Map31 uses a few areas from my map for the New DooM Community Project Build Time: 9 months off and on. Mostly off. Editor(s) used: WadAuthor for maps, XWE to insert multiple maps into the wad Known Bugs: None May Not Run With...: Atari, Commodore, VAX VMS360, FORTRAN, COBOL ..... you get the idea. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute From the Ashes of Fear in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)