************************ * MAXIMISE THIS WINDOW * ************************ =========================================================================== Title : Helpyourselfish File name : helpself.wad Date Finished : May 2003 Author : Chris 'c-cooper' Hansen Email Address : Chr-Nygaard@hansen.mail.dk Other Files By Author : - "Flay The Obscene" series - "CH Retro Episode" - 6 levels for "2002 A Doom Odyssey" - "Hellcore" map15 (co-author) - "Rip it, Tear it, Smash it!" - "Doom Enigma" map04 & many more... '2002 A Doom Odyssey' can be found at http://www.geocities.com/doomod2001/ 'Hellcore' can be found at http://hellcore.hotcut.com/ =========================================================================== Misc. Author Info : Visit my homepage 'The DooMer's RecesS' at: http://home13.inet.tele.dk/CNH =========================================================================== Story : "I've been bounced around, but I'm still standing up.. I've been so far down, that my ears they popped. And it was then I knew, by all the wrongs you do, that if you can't be good -be careful! To achieve your happiness, on this terrestial ball.. Gotta have clean conscience, even better: none at all! But if you can't be good, be careful!" D-A-D It had been years. You were older now. The memories of tapped clean water, a warm soft bed and a pay-check landing in your mailbox every month were getting vague and unclear. Back then you were young. Filled with dreams, hope and glad to be alive. Little, if any, could be said about that now. It was all destroyed. All of it, like in a nightmare were things escalate and spiral out of control in minutes... no, seconds! Destroyed in the second those hellish creatures arrived. You couldn't exactly remember when the events occured and in what order. Everything in these barren outskirts of what once could have been a proud and lively city, had a tendency to slowly erase everything from your mind. Mostly because so much time was spent on defending your mould infected tent from burglars and thieves. Hell, how were you supposed to keep track of time and date when there was no factories anymore producing batteries and watches! Or anything else for that matter. One thing was certain: One man, a soldier, green as the grass that no longer grew on this scorched planet, had once singlehanded fought them. He succeeded, and saved us. At least he and many other thought so. The truth was, that no one knew the real story, however something wasn't right about it, because there were still plenty of those foul creatures around.... everywhere... growling and screaming in the dark of night, moving around endlessly searching for a new weak and inattentive human to attack, fighting among themselves. Without any appearent reason. You often took yourself in thinking "Why in God's, if any, name am I still here?" Many had committed suicide. Many families had been destroyed in this way... You knew that the only way to survive was to take care of yourself and not get caught in the middle of anything. Especially not the war, the war which had raged for so long. None of the two armies seemed to get anywhere; they couldn't win, we didn't feel like losing. The best thing you could do if you were hungry or in the mood to end your life was to enlist in the army and you could maybe get so lucky as to get a hot meal and a warm bath before you were sent to your death. The outcome of this war was all about numbers: Which side would have one man standing upright in the end claming the victory. Changes had occured in the surrounding world. Nothing looked normal any more. At least not when compared to your blurred memories. Every once in awhile you and your young daughter moved to a new place. Some time ago you arrived here, next to an old UAC factory of sorts which had apperantly used the geothermal activities below the earth to produce a toxic product with an even more toxic bi-product as the outcome. It was OK here as a lot of heat eminated through various vents and cracks in the ground outside the factory grounds, and it also seemed as if the number of Hell spawn was significantly smaller here than any other place you'd been. Or maybe they just kept to themselves, because you knew that they had long ago overtaken that factory. The world's environment had changed a lot and it was always cold and the sun couldn't really penetrate the clouds and thick layer of smog. The atmosphere wasn't the same any more. It was as if the land existed in a constant shift between the darkness of the night and the light of dawn. Although not a particularly safe place it was as good as any. It wasn't until one day, when you were busy looking for food, a scream sliced the cool evening air in two and an Imp took your daughter. Ripped to pieces, blood everywhere... anger took over, rage and insanity flussed through your veins and put you in a state of mind not seen before. The pistol once pried out of the hands of a dead marine probably wouldn't keep you alive for long. But one clip was more than enough. Enough to revenge the loss... the now huge loss. Rectification was the only way now, nothing else mattered. Mother Earth would eventually see the return of a fallen son, but first... ========================================================================== ****************************************** * IMPORTANT MESSAGES! PLEASE READ THEM: * ****************************************** Description : This level is somewhat advanced in terms of navigating around in it. However, the path is rather linear and will relatively fast lead you around the map its size considdered. There is a lot of switches to be found, however only in a couple of places do they activate a remote placed lift, door etc. It is also a relatively long walk from the when you first spot the Blue Key untill you can actually pick it up. Again, just follow the path and you will eventually get it. And please, most of the lava-pits are in-escapable! Don't jump into them during battle! Now you know, so don't complain about it... Problems with ports : OpenGl mode: Feel free to use the OpenGl sourceport GL-LEGACY. Be aware though of the fact that this GL-port generate some odd things e.g. floating cages that suddenly stands on a pillar of lava instead of floating freely in the air etc. There is also some graphical glitches. GLEDGE, GLBOOM and ZDOOMGL don't seem to have any of these above mentioned "problems". Software mode: A couple of places in LEGACY, or maybe just one, I can't exactly remember, some textures will appear un-aligned despite the fact that they are indeed aligned. Sourceports such as EDGE, ZDOOMbeta and ZDOOM 2.0 doesn't seem to use the same technique and thus the texturing is flawless and no graphical erros occur. PRBOOM crashes on my computer so it remains untested. Conclusion: Don't use JDOOMGL, GL-LEGACY and LEGACY for this level if you want it to look, appear and play as intended! Note: - The sky looks less good when "Strech Short Skies" is turned ON. - Please don't use mouselook to shoot-activate secret switches etc. - Jumping is NOT intended to be used in this level. (Links to homepages further down the page) ========================================================================== Testers : - Mike 'Cyb' Watson - Mike 'Mancubus II' Lightner - 'NetNoMad312' - Rex 'ReX' Claussen - Rick 'RTD_Scout' Dow - Owen 'SargeBaldy' Lloyd - Simon 'VolteFace' Broadhead ========================================================================== Additional Credits to : - Paul Corfiatis for the music track. - Stephen 'The Ultimate Doomer' Clark for the Quake 2 sky. - Everyone who supports and encourages me as a designer via e-mail or e.g. in the Doomworld forums. -'BlueSonnet', 'Graf Zahl' and ReX for editing help in the Doomworld editing forum. - D-A-D for the title and the quote. - Eternal Doom for big green tree. - Batman Doom for small green tree. =========================================================================== * Play Information * Episode and Level # : Doom II Map01 with sourceport Single Player : Yes Cooperative 2-4 Player : Untested Deathmatch 2-4 Player : No Difficulty Settings : Yes (very difficult on Ultra Violence!) New Sounds : No New Music : Yes New Graphics : Yes (sky and two tree sprites) Demos Replaced : No * Construction * Base : Completely new level Build Time : 5 months on and off Editor(s) used : DoomCad 6.1 by Matt Tagliaferri BSP 2.3 by Colin Reed, Lee Killough RMB 2.1 by Jens Hykkelbjerg NWT 1.3 by Denis Müller XWE 1.11 by Csabo Known Bugs : A Pain Elemental in the beginning of the level that doesn't always feel like emerging... May Not Run With... : ...Space Invaders? How To Run The File : Use your preffered Sourceport, e.g: zDoom.exe -file helpself.wad -warp 1 -skill 4 =========================================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== Website Links : JDOOM : http://www.doomsdayhq.com/ LEGACY : http://legacy.newdoom.com/ ZDOOM : http://zdoom.notgod.com/ ZDOOMGL : http://www.doomworld.com/doomgl/ EDGE : http://edge.sourceforge.net/ GLBOOM/PRBOOM : http://sourceforge.net/projects/prboom/ D-A-D : http://www.d-a-d.com Paul Corfiatis : http://www.geocities.com/paul33_au/ Ultimate Doomer : http://www.geocities.com/theultimatedoomer/ DoomCad : http://doomcad.lameware.com/ XWE : http://www.doomworld.com/xwe Batman Doom : http://www.doomworld.com/batman Eternal Doom : http://www.teamtnt.com/ixet.htm DoomWorld : http://www.doomworld.com =========================================================================== * Where to get this WAD * FTP sites: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/ Other: http://home13.inet.tele.dk/CNH/helpself.zip (end of document.)