=========================================================================== Review : This is a technically and visually most impressive masterpiece. In other words: OMG! OMG! OMG! It is unfinished, but still a must-have. Enjoy! :) =========================================================================== Advanced engine needed : ZDoom Primary purpose : Single Player =========================================================================== Title : Hellspawn (Fragments of an unfinished DooM-addon) Filename : hspawn.wad (four versions in different stages of development, one of them called hspawn13.wad) Release date : 05/08/04 MM/DD/YY (Timestamp of the latest version) Author : Mouse, a.k.a. LilWhiteMouse, a.k.a. LWM Email Address : lilwhitemo@midmaine.com Note by the uploader : These are some stages of a 'work-in-progress' of a now abandoned project by LilWhiteMouse, who has left the zdoom community. But these fragments are so impressive, that they definetly deserve to be archived. This package contains four versions of the addon. The beginning of the subfoldernames of this package tell you their timestamp (= release date?). As you can see in the textfiles of the two older versions, had LWM already intended to upload this stuff to /idgames, but was always still looking for more perfection. So, now is the stuff, where it has to be. I recommend, that you begin with the version in the \05_08_2004_hspawn20 -directory. But in the older versions is also a lot of stuff (skipts, etc.), from what not only zdoom editing newbies can learn from. Other Files By Author : Chosen Wolfen Adessa (unfinished) Gunsmith Cats: Russian Roulette Bittersweet Misc. Author Info : Former member of the zdoom forums communitiy. Also contributor to FreeDooM. Description : Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file. Additional Credits to : Mike Blakely for playtesting and gameplay enhancements. =========================================================================== * What is included * New levels : Each wad has 1 or 2 levels Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes, KEYCONF Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 MAP02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : NO Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : several moth (roughly a year) Editor(s) used : Zeth, XWE, WinTex; DoGA L3 http://www.doga.co.jp/english/ for the models. Known Bugs : Hopefully None May Not Run With... : Vanilla Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. [Note by the uploader: The copyright-related text above is copied from the textfile of one of the older versions of the Hellspawn addon. Although the two newest versions didn't come with their own textfile, i think, that these words count also for the newer versions.] * Where to get the file that this text file describes * The mirrors of the /idgames -ftp-archives: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://ftp.ntua.gr/pub/vendors/idgames/ ftp://ftp.chg.ru/pub/games/idgames/ http://ftp.chg.ru/pub/games/idgames/ ftp://ftp.mancubus.net/pub/idgames/ http://ftp.mancubus.net/pub/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ The upload-server of the /idgames-archives is: ftp://archives.3dgamers.com/pub/idgames/ But please use the above listed mirrors for your downloads. =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com The review at the beginning of this template has been written by FunDuke. Special thanks to MartinHowe, who uploaded two rare versions from his private archives extra for me. It's included in this release. The other versions have been undusted by Enjay, Biff and Bouncy in the zdoom forums. (...Yup... there was one dublette, so there's a total of four, but i want to thank you all :)) =========================================================================== The following is copied from the textfile of the 09/08/03 (MM/DD/YY) -version odf the Hellspawn addon. So there is now more stuff (enemies etc.) in the newest version from 05/08/04, but you will find that out quickly. =========================================================================== Hellspawn manual: Corpse Worm Grotesque creatures that feed off of dead flesh. If they feel their meal is threatened, they can regurgitate and spit fleshy chunks. Fallen A six winged flying beast equiped with a rocket launcher strapped to it's back. A Fallen will circle it's prey like a buzzard, making strafing runs against it. Hammer Hound It's thick arms filled with fat to absorb the concussion from it's dual shock hammers. It's quake will shatter your bones, so stand clear of it's range. Head Hunter Easily identified by it's strangely formed head, the Head Hunter has only one purpose: Search and Destroy. It's plasma guided proton shot is capable of tracking it's designated target. Panzer Demon An odd physiology, the Panzer Demon's single toweering eye watches ever vigilant. Fires a volley of three energy shots. Scorpion Minion Smaller then it's Arachnotron counter part, the Scorpion Minion mounts a light machinegun on it's tail structure. Shadow Psycho Belonging to the Caco family, the SP fires a semi-homing volley of telekinetic pulses. Upon death, it's telekinetic power is released uncontrollably, damaging everything in it's immediate vincinity. Telsa Imp It's fireball proving too slow to be tactically effective, these Imps have been implanted with a light railgun. Bone Demon A more evolved version of the Demon, these hulking beasts have massive bone structures resembling shield on it's forearm. Due to their highly dense bone structure, these "shields" are capable of deflecting any attack making it invulnerable while raised. Monster - X The four nodes jutting from it's body are capable of producing immense electrical fields. When directed, these nodes can create and fire a ball lightning like shot. Hell's Battery The heavy support among Demons. The HB's arsenal puts even the Cyberdemon's rocket launcher to shame. Also endowed with immense demonic powers, the HB has many surpises in store for any unlucky oppenent. Fishy Originally fish, they have mutated from UACs toxic sludge dumping. Spinal Demon Lying dormant in the sub-surface of Hell, it awoke during Baphomet's final death throes. Rising to take control of the forces of Hell, it awaited its chance to again invade Earth. In preparation, the Spinal Demon sired new hell spawn to supplement Baphomet's defeated forces. Demon Blade Carved from Baphomet's bone, the Demon Blade is a hand to hand weapon. 9mm Vulcan Slightly faster and more powerful then the Chaingun. Napalm Launcher Useful against small groups, or large enemies at close/medium range. BFG-Zero In it's intial stage, the BFG-Zero fires a energy field that will envelope it's target. But when upgraded to include it's plasma guidance suite, the BFG shot is capable of homing multiple targets without line of site. While not as powerful as the BFG 9000, the BFG-Zero requires less ammo per shot, and has a much faster recycle rate. Portable Medical Kit Like the Medical Kit, it restores 25% health up to a max of 100%. The PMK can be picked up and used at a later time however. Blood Sphere Inceases your Health by 25%, can exceed 100%. Demon Armor While your armor remains over 100%, the demon armor can slowly heal you up to 100% health. Rabidifier When the Rabidifier hits an enemy, it will transform them into an undead rabbit. UAC Marine Berserker Beacon When granted access, hitting the "Call Marine Berserker" key will drop a teleport homing beacon. You then have 5 seconds to clear the area before the Berserker transports in. Before each deployment, the Berserker is injected with numerous performance enahancing drugs. Each use degrades the Berserker's cellular stability, and increases the chance of the Berserker going rogue. When a Berserkers stability reaches 0%, it is removed from duty and disposed of. There are also two additional keys in the controls menu that affect performance. One will cycle the amount of rain generated, the other will toggle the extra hud on/off.