=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : Boom compatible Primary purpose : Single player =========================================================================== Title : Ancient Aliens Filename : aaliens.zip Release date : May 8, 2016 (version 1) December 30, 2022 (version 1.1) March 16, 2023 (version 1.2) Author : Paul "skillsaw" DeBruyne Email Address : [redacted] Other Files By Author : Sector 666 (666.zip) Aeternum (aeternum.zip) Vanguard (vanguard.zip) Lunatic (lunatic.zip) Hanging Gardens (hgarden.zip) Valiant (valiant.zip) Valiant: Vaccinated Edition (valve.zip) Sawdust (sawdust.zip) Contributions to various community, team, and personal projects, including Back to Saturn X Episodes 1 and 2, Stronghold: On the Edge of Chaos, ZPack, Community Chest 4, Unholy Realms, and various 32in24 sessions. Misc. Author Info : Makes maps for Doom Description : Demos recorded with the original release of Ancient Aliens are compatible with this update. Version 1.1 includes updates to textures. Version 1.2 includes an update to fix a MAP24 crash in Eternity caused by mistakenly rebuilding the nodes in MAP24. Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports. Go on a journey to discover the truth about the enigmatic origins of human civilization... I'm not saying it was aliens, but... the truth is out there. =========================================================================== Port Differences : ZDoom-based ports and Eternity use MAPINFO for episode selection and story screens. Additionally, in Zdoom-based ports and Eternity, ACS is used to play sound effects occasionally. This is way more cool than it sounds. =========================================================================== ** Credits ** Mapping : skillsaw AD_79 esselfortium Joshy lupinx-Kassman Pinchy stewboy Tarnsman Music : stewboy Testing : AD_79 Altazimuth dew Tarnsman Coop Testing : Alfonzo Altazimuth dew esselfortium Pinchy Seele00TextOnly Texture Credits : NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion esselfortium RottKing Nuxius Afterglow AgentSpork Enjay Huy Pham SargeBaldy Tormentor667 Iikka Keranen Cage FuzzballFox 40oz Mechadon zrrion the insect Nightfall Blue Shadow Sock Roger Ritenour Spackle Tarnsman skillsaw GothicDM Team Eternal Doom Team id Software Ion Storm Raven Software Rogue Entertainment Valve Software lupinx-Kassman (see LKTex for details on individual resources) Greenwar 2 Texture Contributors Risen Texture Credits from prior versions : Hacx 2.0 Team Afro Samurai: Resurrection team xymonau Lars Petersson Jim Flynn Capcom Tears for Fears album logo William Neal Gary Cowles NASA Expedition 20 crew Shamus Young Jessica D Justin Fisher LucasArts Sprite Credits : Eriance Virtue Bloax CeeJay Tormentor667 skillsaw 3d Realms Fonts : Mechadon Status Bar Font : AgentSpork Palette : skillsaw (purple range is from BTSX) ENDOOM : Altazimuth CR* Translation lumps : xttl Final ending text : dew ACS multiplayer fix : rhinoduck Misc Graphics, Splash Screens, Status Bar : skillsaw Sound Credits : Eriance Raven Software Rogue Entertainment http://www.freesfx.co.uk Map Listing : MAP01 - "The Ancient Navajo Wolf Warp" by skillsaw MAP02 - "Sanctum of the Wastes" by skillsaw MAP03 - "Arachnotron Arrival" by skillsaw MAP04 - "Bad Medicine Men" by skillsaw MAP05 - "Last Refuge of the Anasazi" by skillsaw MAP06 - "Sinkhole Showdown" by skillsaw MAP07 - "Dare to Fly Where Eagles Soar" by skillsaw MAP08 - "Ancient Aliens" by skillsaw MAP09 - "The Nectar Flow" by Joshy MAP10 - "Gift of Denial" by skillsaw MAP11 - "On the Origin of Spacies" by skillsaw MAP12 - "Magenta Heat" by skillsaw MAP13 - "Polychromatic Terrace" by skillsaw MAP14 - "Blazing Boulevard" by skillsaw MAP15 - "Wormhole Junction" by skillsaw MAP16 - "Leave Your Sol Behind" by skillsaw MAP17 - "Daylight Under a Dark Sol" by skillsaw MAP18 - "Illuminati Revealed" by skillsaw MAP19 - "Crash Landing" by skillsaw MAP20 - "Code" by AD_79 MAP21 - "Cyberbullying: Beyond Earth" by skillsaw MAP22 - "Acerola-Orion" by esselfortium MAP23 - "Trinary Temple" by Pinchy MAP24 - "Culture Shock" by lupinx-Kassman (additional mapping by skillsaw) MAP25 - "Xenoarboreum" by skillsaw MAP26 - "Egyptian Metaphysics" by Tarnsman MAP27 - "Kingdom of the Crystal Skulls" by skillsaw MAP28 - "Floating Arena" by Joshy MAP29 - "The Ones Behind It All" by skillsaw MAP30 - "The End" by skillsaw MAP31 - "Grey Dwarf" by stewboy MAP32 - "Ossuarium Exoterre" by skillsaw Music Listing : MAP01 - "Flee" MAP02 - "The Incessant Flow of Time" MAP03 - "Depth Charge" MAP04 - "Desk Lamp" MAP05 - "Toejazz" MAP06 - "Roof" MAP07 - "Featherfall" MAP08 - "Hell Jungle" MAP09 - "The Demon's Serenade" MAP10 - "Vase" MAP11 - "Space Train" MAP12 - "Web of Steel" MAP13 - "Gold Rush" MAP14 - "Moonwalk" MAP15 - "Hypercube" MAP16 - "Space Jiggle" MAP17 - "Other Side of the Moon" MAP18 - "Trapeze" MAP19 - "Long Night" MAP20 - "20 GOTO 10" MAP21 - "Basement" MAP22 - "The Last Dance" MAP23 - "The Greater Good" MAP24 - "Imaginarium" MAP25 - "Alien Forest" MAP26 - "Tales of Old" MAP27 - "Garden of Lost Souls" MAP28 - "Gigabridge" MAP29 - "Colliding Nebulae" MAP30 - "Yuletide" MAP31 - "Tribal Dance" MAP32 - "Birdsong" Intermission - "Concentration" Title - "Welcome to Egypt" Text screen - "Martian Blues" The full Ancient Aliens OST is available on Stewboy's bandcamp: https://stuartrynn.bandcamp.com/album/doom-ancient-aliens-ost Additional Credits and Special Thanks from lupinx-Kassman : Thanks to Skillsaw for helping finish the map when the deadline was looming. He designed the areas starting from the red key door which includes the windy bridge and islands connected to it, the vile fight arena in the "lower" section of the level, the set of ring teleports in the lower section that lead to the exit, and the exit staircase arena with the revenants that leads to the final arena along with the surrounding UFOs. He also retextured various areas, made gameplay additions and fixes, and added extra detail throughout the map. And though I added the saucer intro, the saucer design is based on his numerous saucers throughout the megawad. Thanks to Jim Flynn, Bob Reganess, and Roger Ritenour who were major influences for me at the time. The first mega armor platform after ascending the rope is a rough reference to the megasphere lift in Jim Flynn's "Trapped on Titan" map. The "Aboo Ocean" name in MAP24's intro blurb is a reference to aboocean.wad (the filename for Bob Reganess's "Shoreleave" episode). The wooden ladders used throughout MAP24 are like the wooden ladder used in Roger Ritenour's EarthZD. Thanks to the bands Emerson, Lake & Palmer, and Tears for Fears whom I listened to while working on the map. Their album iconagraphy could originally be found as the Tarkus tank in the plasma rifle secret in MAP24, and the Tears for Fears sun symbol used in intro screen and as part of the "Gateway of Knowledge" at the end of the map in prior versions of the map. The sector-based shadow is still in the shape of the Tears for Fears logo. Didn't want to risk disrupting speedruns by altering the shadow to match the new sun emblem, so now its permanent memory of what once was. The plasma gun secret's TV is the TV from Spackle's YakWorld. The bed was originally going to be a reference to a bed from Dino T. Manzella's Townhouses map, though it ended up becoming a reference to my dumb real-life avocado colored bed at the time. The small ceiling hand sector near the intro of MAP24 is based on a low-scale image of 3d_molier's cartoon hand 3d model. The visual trick of the moving prisoner was inspired by a similar trick used in Hugo Elias's McFearsm.wad. Thanks to Sega's Sonic the Hedgehog 3 for "Sky Santuary Zone" Epic's Unreal Gold, and iD's Quake 3 which were large inspirations for the theme of MAP24. All resources in this wad prefixed with "KS_" are described individually in detail in OldResourceCredits.txt of LKTex. =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO, PLAYPAL, etc. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Texture wad based on 32in24-14 resource Build Time : 15 months Editor(s) used : Doom Builder 2 , GZDoom Builder, Slade, WhackEd, GIMP, Notepad++ Known Bugs : None May Not Run With... : Gameplay mods that change the palette or don't use .png graphics. If you encounter garbled texture graphics while using a mod try changing the load order. * Disclaimer * NOTE: GOTHICTX.txt requests that the below disclaimer not be modified, but cdrom.com isn't around anymore. Replace the links in the disclaimer with the following respectively: https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothicdm https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothic2 * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Use aa-tex as a resource instead. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors