IMPORTANT!! : This WAD will run ONLY with ZDOOM 1.17b. (the second version with the archvile ghost ressurection bug fix) You will also need to enable jumping in Zdoom to complete some of the levels. ================================================================ ================================================================ Date : 26 April 1999 Title : Enjay ZDOOM. Filename : NJZD0.wad - Normal Zdoom/boom style levels NJZD1.wad - New Hexen/Zdoom style levels Author : Enjay and Mark Matheson Email Address : 106253.3432@compuserve.com em_dee_em@hotmail.com Description : 32 level doom2 replacement originally done for doom 1 and updated since then. 3 levels based on Mark's work 2 secret levels constructed by Enjay but using original Wolfenstein maps as the basic plan (printed out using a very old text mode program called wolfmap). All levels either from scratch or tinkered with by Enjay. Credits to : ID Software, (Where would we be without them? Randy Heit, for ZDOOM. All the people who have produced the various editing tools I have used, and the DOOM community in general. ================================================================ * Play Info * Engine required : ZDoom FOR DOOM II Level # : Maps 01 to 32 Single Player : Yes Cooperative 2-4 Player : Yes, just the starts.This was never tested (but the previous DOOM2 version was). Deathmatch 2-4 Player : Yes (as above). Difficulty Settings : Yes. Easy is very easy, and the overall difficulty is not as hard as some of the very hard wads out there, but then I know where all the goodies and monsters are waiting. New Sounds : Very little changed, A few player sounds to take advantage of Zdoom's ability to use a different sound for trying a locked door, hitting the ground, jumping and trying a wall. Plenty other sounds added for ambience and sound sequences. New Graphics : Floor/wall textures and a changed flaming barrel graphic + skies and a few intermission pix etc. You may be vaguely interested to know that the picture of a ruined castle used in some of the sky textures is a photo I took of Slains castle in Scotland. Bram Stoker spent some time in a hotel a less than a mile from this castle and it is fairly well accepted that this helped his mental image of what Dracula's castle was like when he wrote Dracula. New Music : No Dehacked patch : Yes, just a very simple one to make flaming barrels explode (hence the changed sprite graphics). Demos Replaced : No, I like the fact ZDOOM will not try and show a demo if it doesn't find a compatable one to play. * Construction * Base : Levels 01-32 Scratch levels Levels 31 and 32 are my versions of the same Wolfenstein levels as Id used for the original secrets, but I tried to make more accurate versions of them (64x64x64 layout etc.) I toyed with including a modified SS guy sprite and DEH patch to make him look and behave like the Brown Nazi from Wolfenstein, but eventually I decided to keep the SS guy 'cos he's tougher and WolfenDOOM has already done a superb job of a number of full Wolfenstein DOOM conversions. (So if you havn't tried WolfenDOOM, go get it ASAP.) Editor(s) used : Almost all of them. Some of these levels are almost as old as DOOM, so a lot of different editors have been used, but I usually use DEEP'97 these days. Build time : Hard to say. A long time? Known Bugs : A couple of the Polyobjects used to make the sliding Wolfenstein doors sometimes show through the walls when they move. I think this is a node building problem as different doors have the problem when I use different node builders. I have used a few tricks to fix as many of these as possible but one or two are still not perfect. It won't affect gameplay, and you might not even notice, but the problem is there. Unknown Bugs : Probably. I found Zdoom was a little fussy about the player 1 start being a high thing number, so I made sure all the starts were quite low numbers but the multi player modes have not been tested under ZDOOM. (They used to work when these were normal DOOM2 levels.) * Copyright / Permissions * These are my levels, so I own the copyright, but if it's good enough for Id, it's certainly good enough for me, so if you want to use these levels for any non profit making project, please do. Please credit me though, and dropping me a line would also show that you are a nice person. Hope you like it Enjay.