=========================================================================== Advanced engine needed : DSDA-Doom or any port that supports MBF21, DEHEXTRA, UMAPINFO, Hexen-format maps AND vanilla conveyors (yes.) Primary purpose : Single + coop play =========================================================================== Title : Xerxesia Filename : XERXESIA.ZIP Release date : 6/17/2022 Author : Devon Barnett (Xyzzy01) Email Address : [redacted] Other Files By Author : Too many to list, just look here: https://doomwiki.org/wiki/Devon_Barnett_(Xyzzy01) Misc. Author Info : After level designing for Doom for seven years, I am quite tired; I think I'm gonna go to sleep... Description : This is a 32-level PWAD compilation of maps I designed for various solo and community projects across five years up to 2021, with the addition of minor tweaks to all maps and a new level to be played in a built-in demo and nothing more. Similar to Antaresian Reliquary, this WAD features a new weapon and a whole smorgasbord of monsters and props via Extended DeHackEd. ***BE SURE TO USE DSDA-DOOM'S SOFTWARE RENDERER!*** Additional Credits to : Xyzzy01 for making this WAD and playtesting it so thoroughly! id Software for making this came called "Doom". Kraflab for developing and maintaining the DSDA-Doom source port, along with Xaser, AlexMax, MTrop, dew, skillsaw, Keyboard_Doomer and Altazimuth for developing the Modder's Best Friend compatibility level. The rest can be found in CREDITS.TXT. =========================================================================== * What is included * New levels : the whole gamut Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32, 34 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : -nomonsters, survival Difficulty Settings : Yes * Construction * Base : All the files from which these maps came from found on each respective intermission pic. Build Time : Five years Editor(s) used : UDB, Slade, MS Paint, WhackED, LunaPic, Aria Maestosa, Sekaiju Known Bugs : This WAD and other works of mine tend to get played in unintended ports that change the physics of the game and how hitboxes work. Another glitch discovered is the use of gameplay mods that are incompatible with this WAD. May Not Run With : ZDoom family and derivatives Tested With : DSDA-Doom 0.23.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors