====================================================================== Advanced engine needed: GZDooM v3.1.0 or higher Other resources required: Paranoid.pk3 [http://www.doomworld.com/idgames/index.php?id=16290] Minimum hardware required (to play at 640*480 resolution or below): Capable of running GZdoom plus processor speed = 1.8 GHz; RAM = 1 GB; Video RAM = 256 MB Primary purpose: Single play, playable with pistol start. ====================================================================== Title: Paranoiac Filename: paranoic.pk3 paranoic.txt readthis.txt credits.txt Release date: March 31, 2017 (Original); re-released on November 2, 2017 Author: The Persecution Complex: DB Thanatos: Weapons, enemies Travis 'solarsnowfall' Miller: Special effects Nigel 'Enjay' Rowand: Menus, models, etc. Rex Claussen: Maps, game design, voice acting, etc. Jeff Ligda: Music, Play-Testing Rachael Alexanderson: Play-Testing, Trouble-Shooting, Voice Acting, etc. Ed the Bat: Play-Testing, Co-Op Development, Trouble-Shooting Gez: Play-Testing, Trouble-Shooting Kappes Buur: Play-Testing, Trouble-Shooting The Ultimate Doomer: Play-Testing, Trouble-Shooting Graf Zahl: Trouble-Shooting Other Files By Author : 03/31/10 Paranoid.pk3 -- 8 level Half-Life total conversion hub, for GZDooM [http://www.doomworld.com/idgames/index.php?id=16290] :11/12/11 phobos-g.pk3 -- 9 level reimagining of DooM Episode 1, for GZDooM [http://www.doomworld.com/idgames/index.php?id=16650] Email Address: [redacted] Misc. Author Info: Description: 14-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. Following the escape of your character, Rolf Bellmer, after uploading a computer virus into the Black Mesa databanks, you seem to emerge victorious. Unfortunately, the sinister forces of the government and the aliens have other plans for you. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM Additional Credits to: Graf Zahl for GZDooM, Randi Heit for ZDooM, id Software for DooM, Valve Software for Half-Life Willem Sitters & BlackRayne for many models Ethan "GooberMan" Watson for the design of the orbiting islands and moving platforms Maj. Cooke for substantive parts of the Gluon Gun code as well as the ZScript part of the freezer code in MAP 15 Daniel "Tormentor667" Gimmer for creating the excellent video showcase of the game [Also refer to credits.txt] ====================================================================== * What is included * New levels: Yes Sounds: Yes Music: Yes Graphics: Yes Dehacked/BEX Patch: No Demos: No Other: DECORATE, modeldef, gldefs, etc. Other files required: None * Play Information * Game: Doom II v1.9 & GZDooM v3.1.0 or higher Map #: Map10-23 Single Player: Yes Cooperative 2-4 Player: Not fully implemented, but planned Deathmatch 2-4 Player: No Difficulty Settings: Yes * Construction * Base: 14 levels largely from scratch + TitleMap. [MAP 10 is based on this TITLEMAP. Some parts of other maps are from Paranoid.pk3] Build Time: 7 years, off and on, mostly off Editor(s) used: Wally for extracting resources from Half-Life, XnView for editing graphics, SlumpED for resource manipulation, WadAuthor & (GZ)DB for maps Known Bugs: Minor visual glitches caused by GZDooM on some maps; using Legacy sector light mode with any fog mode resolves this. Does not affect gameplay. May Not Run With...: The Bulls of Pamplona * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute Paranoiac in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)