=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single play =========================================================================== Title : Pigeon Speedmapping Session 4 -- Guns of the Birds Filename : pigeon04.wad Release date : 2018-02-13 Author : Mysterious Haruko, leodoom85, Walter Confetti, A2Rob, Scotty, Forli Email Address : [redacted] Description : This is a 6-level mapset with themes previously decided and built within a 4-hour timelimit and 2 sessions were used. Main session happened at 2018-02-03. Themes for this session were: 1. Use only bars, floor/ceiling lower and raising actions to seal players from monsters or puzzle solution. No door actions are used except for locked switches and bars. 2. Tactical usage of berserk. (Place a berserk pack). 3. Add slaughter area. Bonus theme was: 4. Damaging blood textures. Additional Credits to : cc4-tex, 32in24-15 texure pack, leodoom85 for TITLEPIC, INTERPIC and ENDPIC edit(original picture was made by Devianart user DarkeDny) Jimmy for d_granit and d_monstr midis, Forty-Two for d_siege midi. All mappers, who took their free time and created maps for this session. =========================================================================== * What is included * New levels : 01-05+secret map in slot 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-05 +secret map in 32 slot Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Both sessions took 4 hours and bugfixing 1-2 weeks Editor(s) used : Gzdoom Builder, Slade Known Bugs : None, I believe May Not Run With : Vanilla engines like Chocolate Doom Tested With : Prboom+ 2.5.1.4, Zandronum 3.0, Gzdoom 3.2.5 *Map information* Map01: Ambush at the Pharaoh's Tomb Author: Walter confetti Build time: 4 hours Music: "Pyrarinth" from Plutonia 2, Map01 Themes used: 1 theme Map02: Baron's Fortress Author: leodoom85 Build time: 4 1/2 hours Music: Track of Map 27 from Memento Mori 2 Themes used: 2 themes Map03: Vacation Denied Author: A2Rob Build time: 4 hours Music: "Corner Club" by Stuart Rynn Themes used: All 4 themes Map04: Laid to Rest Author: Scotty Build time: 2 hours 30 minutes Music: "Dungeon" from Castlevania 64 Themes used: All 4 Map05: Punch a Way Out Author: Forli Build time: 3 hours Music: "Castle Theme" from SMW2 Yoshi's Island Themes used: All 3 themes Map32: Another Try (Too Late for Regrets) Author: Myst. Haruko Build time: 4 hours Music: Track of Map 07 from Memento Mori Themes used: 2 themes * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors