** ** NOTE: This level is meant to be played with a source port such as ** ZDooM (on which it has been thoroughly play-tested). It WILL NOT WORK ** with DOOM2.EXE -- it will load up looking horrible, and eventually crash ** with vis_plane errors, especially in the more detailed areas. If you use ** ZDooM, please disable (or not use) the jump feature, as the level was not ** designed to allow jumping. ** ================================================================ Title : Quo Vadis Filename : PUGILIST.WAD Author : Gurkha Boy Email Address : gurkha_boy@yahoo.com Other work from author : None. These are my first 3 levels. Misc. Author Info : Been playing DooM for 5 years, now. Love the newer games too, but keep going back to DooM. Description : First level is a fairly small entry-level type wad, but quite detailed. Recommended for experienced players (although full skill-level support has been provided). Second level is a command-center type level, with a lot of themes (sentry posts, dungeon, mechanical room, supply and storage room, waste storage area, barracks, officer's dining room, toilets, and of course computer centers). Third level is a mostly outdoor level, with arena-type areas and interesting architectural elements. You get to meet the big boys in this level; use them to your advantage. Quite challenging on Ultra Violent skill level (but fun, I hope). Read the accompanying story (story.txt) for more details. This file has all three parts of a 3-level series that fits the story line. Several puzzles, but none too fiendish. Additional Credits to : Ian W., the maker of an excellent TC called Herian2. Get it! His work inspired me to try my hand at level design and editing. His continued encouragement and technical advice have been invaluable in helping me build these levels. Id software, without whom my days would be oh! so empty (I know, I know, I need to get a life!) ================================================================ * Play Information * Engine : ZDooM (recommended) or other port that allows greater detail than DooM Map Number : MAP01, MAP02, MAP03 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : No SYSTEM REQUIREMENTS : I'm not sure what the minimum requirements are. However, because of the level of detail I think a reasonably powerful computer may be required to run it smoothly. (Created on a PII 300 MHz w/64 MB RAM, also tested on a PII 233 MHz w/64 MB RAM and a Pentium 233 w/32 MB RAM.) If you can run ZDooM you should not have a problem running this level. * Construction * Base : New levels from scratch (and I mean scratch -- every linedef, every sector, every node). Editor(s) used : WadAuthor v1.30, an excellent utility; Wintex to combine the three levels into a single wad file. Build time : A few days to learn the basics, and about 2 weeks to create the first level, 4 weeks to create the second level, 2 weeks for the third (approx. 2-3 hours per day with a few days off for good behavior). Known Bugs : None that I could find. Source port notes : This level was designed for ZDooM, but other source ports may work just as well. Please do not use the jump feature of ZDooM, as this would be cheating. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com or any mirror of ftp.cdrom.com