--------------- WAD Information --------------- Title :Recycled Filename :Recycled.WAD Author :Various iWAD :DOOM2 Map-Format :Boom Email Address :[redacted] Description :A tune-up-like project * What is included * New Levels :7 Sounds :No Music :Yes Graphics :Yes Titlepic by rdwpa, some textures taken from CC4-tex for map06 Dehacked :Yes (For minimap names only) Demos :Yes Other :No Other Files Required :No * Map Information * Map 01: "No apologies" by Mysterious Haruko: Old map: "Alapolgy" from "DS-61-3.zip" map compilation by Malcolm Sailor https://www.doomworld.com/idgames/levels/doom2/d-f/ds-61-3 Build time: It took few months with procrastination skill levels implemented: Yes. coop: yes DM: yes Music: Descent map01 Comment: This map basically was created by merging two different small maps from same wad into one bigger map. I tried to preserve some author intended things( I don't look at you original exit route) and expand some areas. I like how this creation turned out, even if this caused some fustration from my side. Ammo preservation and punches(or chainsaw) will be your best friend, because I like to be salty sometimes while I do mapping. Map 02: "Emerald Jail" by R1ck Old map: Project Purgotary - https://www.doomworld.com/forum/topic/90914-project-purgotary-map-132/#comment-1673214 Build time: 10 months like that skill levels implemented: Yes, up to -skill 4 (UV) coop:No DM: No!! MIDI used: Rough and Tumble - Akira Saito (midi by alluro95, download from http://alluro95.tripod.com/MIDIMusic/Raidenmidi.htm) Rick: This map was original made by me with not enough knowledge of doom mapping and it's embarrasing. Time for some epic designed overhaul and atone the old sins :p Map 03: "AXIX" by ShoDemo (formerly ShotgunDemolition) Old map: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/axix Build time: I had a break of a few months in between, so I can't exactly count build time. However, when I worked on it, I would build for 1 hour each day or something. Skill levels implemented: Not much and the default difficulty is UV. However, in certain trickier areas, I changed some of the monsters or I removed a small amount of them in the lower difficulties. Coop: No DM: No MIDI used: Last minute change. I used Queen's The show must go on (don't ask me why, I thought it was good for a MIDI in Doom). ShoDemo: I just picked up the map randomly from idgames and I thought it looked pretty cool, but it was very hard, due to having very little ammo and many monsters, so I decided to rework it and at the very least make it more playable. Anyways, I am happy with the result. Map 04: "Warehouse X" by DerFurer'sFace Old map: X-treme doom 2 (system control) http://www.moddb.com/games/doom-ii/addons/doom-2-extreme Build time: 2-3 months (1 month spent building) skill levels implemented: all 5 coop: yes DM yes MIDI used: Unknown (from original WAD, no credits given) DerFurer'sFace: Xtreme doom was an early wad that always fascinated me because in my early 2000 days of doom the kind of wads i knew about were basically C-chest and cyber dreams, but when i found X-treme doom it was different because i've never played a Wad that used as extensive of a DeHacked script. It looked fast and cool. Howerver the maps themselves were either very simplistic or were complete copies of base ID maps. So i wanted to give one of the maps a bit of a new identity and make it look more official, while trying to give it that fast paced action it had before without the use of its DeH file. Map 05: "Icemare" by riderr3 Old map: Icenite2.wad Music: D_MESSAG from Evilution Single Player: Designed for Cooperative: Yes Deathmatch: Yes Difficulty Settings: Yes Build Time: 2 weeks Map 06: "Purpled" by DeXiaZ Old map: Purple25 https://www.doomworld.com/idgames/levels/doom/p-r/purple25 Build time: about 7 hours Skill levels: yes, mostly used from the original version. Arch-viles spawns only on Ultra-Violence. Coop: Yes DM: Yes Midi used: Doom E1M7, like the original map used. DeXiaZ.: Author of the original map said to mention him (Karl J. Solie) in credits. And also write the message about new version/remake of his map. Well, he posted this map before I've born, lol. Map 07: "Boomcave" by NIH Old map: The Hell Cave - https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/helcv Build time: I dunno, tbh. A little bit of mapping every now and then, basically. Skill levels: Yes, UV is the intended difficulty, if that gives you too much trouble, try HMP, it uses a bit less "blunt force" Coop: Not recommended DM: On such a map? No way MIDI: "Hollow Tree" from 'Battletoads in Battlemaniacs' Map Commentary: I liked this map's predecessor, but I could see why a lot of people wouldn't, and from my POV that's mostly due to awfully sluggish pace. So I added some more firepower, added some more adequate opposition, cut some of the grind in favour of other stuff that I thought was more fun, and there you have it. * Construction * Base :See above Build Time :See above Editor(s) Used :Various Known Bugs :None that I am aware of May not run with :Non-limit removing and/or boom incompatible ports Tested with :PrBoom+ 2.5.1.4, PrBoom+ 2.5.1.5, GZDoom 3.2.4, and others ----------------- Legal Information ----------------- * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. 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