=========================================================================== Title : City of the Damned (v2.0) Filename : tcotd1.pk3 Date Finished : May 15th, 2004 (v1.0) May 10th, 2005 (v1.3) April 18th, 2020 (v2.0) Author : Daniel "Tormentor667" Gimmer Web Page : http://www.realm667.de Email Address : [redacted] Description : A map based meant as a playground learning DoomBuilder and getting used to the Blood Resource Pack that I've created in 2004. A revamp with lots of fixes and visual improvements has been released in 2020. Thanks goes to : CodeImp for DoomBuilder The ZDoom community for Ultimate DoomBuilder Caligari_86 for some nice torture-machine ideas Randy Heit & ZDoom community for the engine Graf Zahl for GZDoom Special Thanks : Lexus Alyus for an original music track BioHazard & Destroyer for recording a coop-demo, bugfixing and playtesting Ozymandias81 for cleaning things up and adding final touches wherever this was possible Credits goes to : id Software for Doom Monolith Productions for Blood Raven Software for various sounds Capcom for the title and boss music Sigvatr for the new palette Nash for old nashgore base code Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid= NightFright for the black/white brightmaps and the statusbar code Doom RPG Ghoul by DBJ87 & MagicWazard Haedexebus by DeVloek & Ozymandias81 Betatesters : Caligary_87, Xaser, Zell, Bouncy, wildweasel, Dimon12321, Turin Turambar, Gothic Version info : 1.0 has had several gameplay bugs and visual misalignments which where fixed in 1.1 1.1 has had some more visual bugs and problems which made it crash 1.3 has various needed fixes to improve the gameplay 2.0 has seen a major overhaul of the graphics and the map visuals featuring the complete showcase of GZDoom's capabilities, adding new graphics and making them widescreen compatible Hints : The map is for GZDoom so new game mechanics like jump and free look are required to beat the game. =========================================================================== * Play Information * Map # : Map01 Sourceport : GZDoom 4.4 (or later) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Starts are there Difficulty Settings : Ultra-Violence New Sounds : Yes (replacements and ambient sounds) New Music : Yes (3 new tracks from various sources) New Graphics : Yes * Construction * Source : Scratch Build Time : v1.0 - 2 weeks v2.0 - 1 week Editor(s) used : @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder, Ultimate DoomBuilder, SLADE, GIMP, LameXP Known Bugs : None * Description * I just started to create this map as a demo level for my "Blood Resource Pack" but as I began to work in the editor, I thought about releasing it and bringing it up to final with some interesting other things included that I had just learned, as new enemies, new mp3, new gfx and other new stuff. So, this was produced only to test the new "DoomBuilder" and ZDoom 2.0 feature roll. * Copyright * You may use material from this project for your own projects as long as you credit the respective creators. You may upload this file somewhere else as long as this file stays included as it is. You may base projects on this resources and setting.