Archive Maintainer: This is an update of the original file "tnt2.zip" This is to make sure that all the files in the archives are the same as on my page/hd, and so on the latest versions! =========================================================================== Title : Torment and Torture 2 : Armory of Pain Filename : tnt2.wad Date Finished : Decembre 26th 2002 (bugfixed 27th, re-skilled 28th) Author : Daniel "Tormentor667" Gimmer Web Page : http://www.tormentor667.de (Tormentor's Realm 667) Email Address : webmaster@tormentor667.de Description : Amazing, almost one year after my victory in the NewDoom WIAW (Wad In A Week) Contest, the Torment & Torture Series goes round 2 :) Outstanding effects, unbelievable scenery and a lot of guts and bones keep your fingers chili hot :P Additional Info : This is so far the largest (Z)DooM Map I have ever created and though it is full of detail, different styles and surprising events :) Story : When you left the dungeons of torment (Episode 1) you thought, your fight is over. But a huge and insuperable mountainside braved your escape. On its top seem to be some abandoned mines or sth. like that. Unfortunately it seems to be the only way out of the blasted evil fortress behind you... Technical Important Info: The map itself is very dark so I recommend, you change the brightness and kontrast of your monitor to the maximum for best gameplay :) Also, because of the high detail of the map, zdoom could crash because of a "Z_Malloc" error or something like this. If you encounter such a warning, start the map with the command line parameter "-heapsize 16" (32, 64 or more as far as this doesn't work! New Monster Info : In TNT2, there are two new monsters you have to deal with. Her you will get a few informations on them: "Combat Chaingunner" look almost exactly like their sequel but they have a titanium armor and take three times more damage than the weaker chaingunner. "Infested Marines" are like all the other zombies except they didn't lost their vital and physical abilites as the Zombieman did. They are twice as fast as an Zombieman and have also a higher firerate. Be careful, they take a lot of bullets before they go down! Thx goes to : Derek "Afterglow" Mac Donald for the Q1TEX.WAD Enjay, BigBadGangsta, Tarin & Ichor for technical support @ Doomworld.com's Editing forums :) Epidermis Emporium for 2 Skins I use (sorry, don't know the author's name anymore) FrancoisX Delmotte for the Ogro Texture Pack id Software for DooM, DooM2 BUT DooM3 (I hate about that high performance sucking shit >:| Keep the old dooming style forever!) Special Thx goes to : Biffy for fixing a lot in the first(second buggy wad (music, unclosed sectors, 0 length lines, "unpegged" misalignment and much more) and for making it absolutely perfect! :) Thx dude! =========================================================================== * Play Information * Map # : Map01 Source Port : ZDoom 1.23 beta 33 (haven't testet other versions) Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Just Ultra Violence (for Xperts only!) New Sounds : No New Music : Yes! Nice and high quality MOD ;) New Graphics : ...goes without saying! * Construction * Base : Based on a few memorys about a very early ZDoom map from myself, I lost on a harddisk crash :'( Also some elements are taken out of Serious Sam, for example a few secrets and also the large battle sequences you will find :) Build Time : About one month Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex Known Bugs : None * Other Information * Where to Get : www.tormentor667.de and also at 3dgamers archive Copy Information : You can copy and edit everything in this map as long as you keep my name in the txt file :)