=========================================================================== Advanced engine needed : Boom compatible, limit removing ports Primary purpose : Single player =========================================================================== _ _ _______ __ _ ______ _ _ _______ ______ ______ \ / |_____| | \ | | ____ | | |_____| |_____/ | \ \/ | | | \_| |_____| |_____| | | | \_ |_____/ Title : Vanguard Filename : Vanguard.zip Release date : May 11 2011 Author : Paul DeBruyne (skillsaw) Email Address : pgdebruyne@gmail.com Other Files By Author : Sector 666 (666.zip) Aeternum (Aeternum.zip) ZPack E3M1 and E3M8 (Zpack.zip) Stronghold: On the Edge of Chaos (Strhedge.zip) (STR08,STR23,STR24,STR31) Misc. Author Info : Makes maps for Doom Description : 12 Boom format levels for PrBoom+, ZDoom, or Eternity. A bonus 13th level is included for laughs. Inspired by Speed of Doom, Scythe 2, Alien Vendetta, and Plutonia. Originally Vanguard was intended to be a 32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure. Additional Credits to : Vanguard includes graphics by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork Enjay Huy Pham SargeBaldy Tormentor667 Iikka Keranen skillsaw GothicDM Team Requiem Team Eternal Doom Team id Software Raven Software Rogue Entertainment Vanguard includes music from: Title Music : Tales of the Abyss Intermission: Rise of the Triad Map01 : Blood Map02 : Castlevania: OoE Map03 : Duke Nukem 3d Map04 : Duke Nukem 3d Map05 : TNT Evilution Map06 : Journey to Silius Map07 : Rise of the Triad Map08 : Gundam F-91 Map09 : Rise of the Triad Map10 : Duke Nukem 3d Map11 : Xenogears Map12 : Xenogears Everyone who has provided me with feedback in the Vanguard release thread, but especially Phml and ArmouredBlood for providing invaluable FDAs. =========================================================================== * What is included * New levels : MAP01-MAP13 Sounds : - Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes; level names only Demos : - Other : - Other files required : - * Play Information * Game : Doom 2 Map # : 1-13 Single Player : Designed for Cooperative 2-4 Player : Untested; player starts included Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : Maps new from scratch; texture wad based on CC4-tex Build Time : 2 months Editor(s) used : Doombuilder 2, SlumpEd Known Bugs : There are slime trails that are especially pronounced in PrBoom+. They appear less frequently when running ZDoom or Eternity. * Copyright / Permissions * Authors may use the remaining contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors